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 Building / Mecha / 11148
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Subject: 
BrickMech Spec
Newsgroups: 
lugnet.build.mecha, lugnet.space, lugnet.gaming, lugnet.org.glug
Followup-To: 
lugnet.build.mecha
Date: 
Thu, 1 Jul 2004 21:42:18 GMT
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(details)
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Man, that's fun to say.  Say it out loud: BrickMech Spec!!!

I've got my prelimary thoughts on a spec for building modular Mechs for my
BrickMech game up at http://www.brickmech.com/brickmech/spec.htm  Look it over
and tell me what you think!  If it seems humorously technical, well then, four
years ago I had to create Interface Control Document training for GM engineers,
so it must have left me scarred.

Goals of the spec:
1. Enable others to build interchangeable parts (obviously)
2. Be specific enough that people aren't going to try to abuse it (although if
that happens, bam!  a faulty circuit breaker shuts down your Mech.)
3. Be flexible enough to allow lots of creativity.
4. Be limited enough that any example of a component can mate to any example of
a component it's supposed to mate with, no matter who built it.

Right now, the rules I'm working on allow players to pick up shoulders and/or
arms that survive a Mech's destruction.  The torso interface is not a game issue
but is an issue for providing lots of possibilities.

PLMKWYT!

Peter



Message has 1 Reply:
  Re: BrickMech Spec
 
(...) Cool. Perhaps I can hybridize this construction system with the rules of MechaTon. I'm looking for something easy enough for the 6-12-year kids at (URL) Philcon> to play this December -- and any adults, too. I can't trust the younger kids to (...) (20 years ago, 2-Sep-04, to lugnet.build.mecha)

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