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In lugnet.events.legoworld, Jacob Sparre Andersen wrote:
> Tim Courtney wrote:
> > In lugnet.events.legoworld, Tore Eriksson wrote:
>
> > > I'm planning to visit LEGO World 2012, probably just Feb 16.
>
> > I'll be there with some coworkers from Billund. It will be great to
> > meet in person, Tore!
>
> I'll be in town (as usual). With a bit of coersion, I might be talked
> into going to Lego World.
>
> I could also give a guided tour to see
> <http://sascha.mehlhase.info/physics.php this model>. Just let me know
> a few days in advance.
Jacob,
It's looking like Thursday the 16th is a work day for me, and I am more flexible
Friday and Saturday. So, consider this coercion. :-) Would there be room for a
couple people to join?
Tim
P.S. If this coercion isn't sufficient, I could coerce further in liquid form
later.
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Tim Courtney wrote:
> In lugnet.events.legoworld, Tore Eriksson wrote:
> > I'm planning to visit LEGO World 2012, probably just Feb 16.
> I'll be there with some coworkers from Billund. It will be great to
> meet in person, Tore!
I'll be in town (as usual). With a bit of coersion, I might be talked
into going to Lego World.
I could also give a guided tour to see
<http://sascha.mehlhase.info/physics.php this model>. Just let me know
a few days in advance.
Play well,
Jacob
--
City X'ers mail van (building instructions):
http://lego.sparre-andersen.dk/CityXers/Postbil/
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In lugnet.events.legoworld, Tore Eriksson wrote:
> I'm planning to visit LEGO World 2012, probably just Feb 16.
> http://www.legoworld.dk/
> Anybody else plan to go there? Would be nice to see you there. :)
>
> /Tore
I'll be there with some coworkers from Billund. It will be great to meet in
person, Tore!
Tim
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I'm planning to visit LEGO World 2012, probably just Feb 16.
http://www.legoworld.dk/
Anybody else plan to go there? Would be nice to see you there. :)
/Tore
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Ive finally organised my pictures from Legoworld, back in October.
Brikshelf link is this once moderated:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=156720
Some previews, starting with my model of the actual Royal Train - the train and
the windmill layout all had to fit in airline luggage:
Reinhard Ben Benekes coal loading crane and trainyard:
And if you look around the other pictures from the yard, youll
find a certain engine straying from its usual tracks...
.trains people should also look out for a neat sand green box girder bridge,
and some more pictures of Megan Rothrocks wonderful Tragon (got to make
myself one of these...).
Others should look for Mark Staffords huge Gothica space carrier with all its
detachable fighters, his Cthulego Rising scene, a massive Hoth battle scene,
and a huge ruined castle - those are Belville figures sitting around it, not
minifigs.
Enjoy.
Jason Railton
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After an email exchange with Gerrit Bronsveld from the Netherlands, and due to
the fact that he doesnt have a Lugnet account, he passed on the info to share,
and has told me that he has taken many photos and will be posting them to
Brickshelf (under the name - geobot) in the next few days... Keep your eyes
open.
For now... this is what he shared with me......
----start----
Here are some facts....
13 RCX units that communicatie all togethers (in 2 communication chambers)each
has a seperate program.
Games played: so far more than 400 children played a game at LegoWorld
2005(without any real malfunction)
High score so far: 3640
Build Time: +300 hours
Number of parts: +20,000 bricks
Weight: 30 Kg
Design & Idea by: Gerrit Bronsveld
Build by: Gerrit Bronsveld and Martijn Boogaarts
Program: NQC (by Gerrit Bronsveld, +100 pages A4), multi state, multi
tasking, asynchonous communication techniques
Lego: 99,99% (except for ball, some alu-paper in the communcation
chambers
and the paper for the display rolls)
Smarties
a.. Removable RCX-computers for fast battery replacement
b.. Asynchrone points display Display (display is much slower then points are
collected, but its always correct)
c.. 2 IR (infra rood) communication chambers
d.. Chamber A: 1 RCX (GC Game Controller) talks with 6 other RCX
units
(Display, Flippers, New Ball, PINBALL)
e.. Chamber B: 1 RCX (PC Point Collector) talks with 5 other RCX
units(Gates, Bumpers and Targets)
f.. Communicatie between the 2 chambers via Rotation Sensors
g.. Tilt Switch (simple but effective)
h.. Flipper protection, abuse of the flippers is punished by
temperarally
blocking the flippers
i.. Real working Coin-In mechanismn. Wrong coins are rejected.
Features
a.. Grand-Slam upper level (lits P I N B A LL)
b.. Top Gate (3 lanes) (1 point each, 10 points for all 3)
c.. Touch sensitive rotation bumbers (1 point each, 10 points for all 3)
d.. Bottom Gates (3 lanes) (1 point each, 10 points for all 3)
e.. 3 Drop Down Targets (10 points each, 50 for all 3)
f.. 3 Hit targets (10 points each, 50 for all three)
g.. Kicker Door (gives 10 points)
h.. 1 Exit Gate with Switch (when special is lit, extra ball+100 points)
i.. Kick Back function (10 Points)
a.. Demo mode (everything starts blinking)
b.. SPECIAL Mode (red Lamp, gives 100 points)
c.. Extra Ball function
d.. Points Display 0 to 99999 (is always correct)
e.. Tilt Switch
f.. Collection P I N B A LL letters (gives special)
g.. Black Hole (opens and closes automatic for Special Mode and Extra Ball)
h.. High-Score function
i.. Coin Insert function
Used Electrische parts
Quantity - Element - Fucntion (s)
13 - RCX computers
GC Game Controller
PC Points Collector
Kick Back Detection
NB New Ball
DA Points Display: 1-Rol, 10-Rol, 100-Rol
DB Points Display: 1-Rol, 10-Rol, 100-Rol
FP Flippers: Grand slam Detection, Flippers
DT DropTarget
HT Hit Target
TG Top Gates
BG Bottom Gates
RB Rotatie Bumpers
PX Pinball display PIN
PY Pinball display BALL
9 - Light Sensor
1 in Coin-in Detect
1 in Hole Ball Detect
1 in Auto Kickback
6 in Grand Slam
13 Rotation Sensor
3 in Rotation Bumpers
6 in Display Rolls
4 in communication
18 Touch Sensor
4 in Tilt switch
7 in Gates
6 in Display Rolls
1 in ball out detect
24 Motors
1 in New Ball motor
1 in Drop Hole
3 in Drop Targets
3 in Rotatie Bumpers
6 in Punten Display
2 in Communication
6 in Flipper (2 per flipper)
1 in Auto Kickback
1 Micro motor at shooter door
4 Train Transformators
10 Net adaptors
50+ Lamps
2 in Hole
3 in Info scherm
7 in Gates
3 in Hit Target
1 in Ball Out detect
34 in PINBALL display (schakelbaar in 6 groepen)
150 Wires - more then 100 meter
2 Rotation LEDS - points communicator
with 9V adapter
----end----
Wow, I'm just tired thinking about it, what a creation!
Janey "Red Brick"
c/o the Pinball Wizards
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Show me more. I love Lego and robotics, but I used to love Pinball
even more. What is the big LED display?
How do the lower bumpers work?
What kind of sensors are used?
I hope we can get one of the creators to respond, it is such a
brilliant project. I would love to see the guts of it as well as
hearing more of its creation.
Danny
--
http://orionrobots.co.uk - Build Robots
On 25/10/05, Larry Pieniazek at@at dot.dot
<larmiltontrainworkscom@qs483.pair.com> wrote:
> In lugnet.org.us.laflrc, C. L. GunningCook wrote:
> > In lugnet.org.us.laflrc, Steve Hassenplug wrote:
> >
> > > And, here's a full-sized pinball machine, that appears to use at least 13
> > > RCXs.
> > > http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1447916
> >
> > WOW!!!
> >
> > Hmmm, sometimes a picture says a thousand words, and other times it just
> > leaves
> > a thousand questions!!!
> >
> > I would love to hear a report about the building, mechanics, playability and
> > any
> > other information available for that pinball machine.
> >
> > Starting at the least with the builders name.
> >
> > If any Lugnet reader has the scoop, or can connect me with the person that
> > does,
> > or actually made it... please link them to this request.
> >
> > Janey "Red Brick"
> >
> > (walks away singing "Always gets a replay, never tilts at all!")
>
> I posted about this a few days ago. (in what I thought was the right group but
> maybe should have copied more groups? :
> http://news.lugnet.com/events/legoworld/?n=77 ) One of the co-creators sent
> me
> quite the amazing writeup about this creation, the project is more impressive
> than it first appears. In fairness, I shouldn't post what he said, he ought to
> do it himself and get the glory, because glory is certainly due!!!
>
> Xpost a few groups, FUT lugnet.events.legoworld
>
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