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Subject: 
Re: Whose angel sculpture was that?
Newsgroups: 
lugnet.events.brickfest
Date: 
Mon, 29 Aug 2005 20:49:32 GMT
Viewed: 
1630 times
  
In lugnet.events.brickfest, Jordan Bradford wrote:
   In lugnet.events.brickfest, David Winkler wrote:
   In lugnet.events.brickfest, Jordan Bradford wrote:
   In lugnet.events.brickfest, Wayne R. Hussey wrote:
   In lugnet.events.brickfest, Joe Strout wrote:
   There was a life-sized angel statue in the Sculpture room. I read the card, but failed to write down (or remember) the name of the builder. Does anyone know who that was, and how to contact him?

I’d like to put a picture of it in BrickWiki (on the Sculpture page), but I need permission first.

Thanks,
- Joe
That Angel was created by David Winkler, who is also our NWBrickCon 2005 Art/Sculpture/Mosaic Coordinator. If you wish to contact him, fill out and send the “Contact Us” link at NWBrickCon and we’ll help you connect.

Wayne

Wasn’t that sculpture built as a test of some software he had written? I believe you give it a 3D model and it generates building instructions for you.

Yup.

I gave a talk on the software at Brickfest, “Automated Brick Layout” I posted the slides from that talk in my brickshelf folder: http://www.brickshelf.com/gallery/happyfrosh/BrickFest2005/automatedbricklayout.pdf

Please feel free to post photos.

Thank you!

-dw

I missed your presentation that day. How technical was it? You probably explained NP-complete briefly, and I’m guessing you didn’t go into the computer science part of everything except what was necessary. I’m curious if you have a more technical version of a presentation I could see -- I’d at least like to know how the lossy/lossless algorithms work in psuedo code. Also, is this subject worthy of an ACM article? That would be cool.

Thanks!

NP-complete is a class of difficult problems in Computer Science. In general it’s a problem too difficult to be solved exactly. A well-known example is the traveling salesman problem. In my talk I sort of glossed over this.

While I had originally intended the work to be a SigGraph paper, time constraints prevented. Siggraph likes things to have never been presented elsewhere, and BrickFest would likely count. So my chances of a paper there are fairly slim.

From the talk: • Lossy techniques that work – Discard some high cost states • This is called a Beam Search

Basicly what this boils down to...

To start, the region of size 0 is just the region with no legos added. To fill a region of size m: Find a region of size m-n, and add a piece of size n. Check whether that exact set of covered squares has already been found. If so, take the one with the lower cost. Here’s the lossy part: If it’s not in the top w best scores for that size, throw it out. The “exact set of covered squares” is just a bitfield of the size of the smallest covering rectangle. These are stored in a binary tree for fast searching (I used the STL implementation).

For each number of squares filled in the region this is repeated for all n.

For example: to find the regions of size 3, we have to look at the regions of size 0 (the empty region) with a lego of area 3 added, regions of size 1 (one square covered) adding a lego of area 2 added (in each of the legos orientations), and a region of size 2 with a lego of area 1 (a 1x1) added.

Where w is the width of the beam. In general I use w=2000 for quick renders, and w=20000 for final renders.

At the end choose the path that has the lowest cost.

This is basicly searching the lattice shown in the presentation from the top of the page to the bottom of the page.

I’ll work on better pseudo-code.

-dw



Message is in Reply To:
  Re: Whose angel sculpture was that?
 
(...) I missed your presentation that day. How technical was it? You probably explained NP-complete briefly, and I'm guessing you didn't go into the computer science part of everything except what was necessary. I'm curious if you have a more (...) (19 years ago, 26-Aug-05, to lugnet.events.brickfest, FTX)

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