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| Larry Pieniazek wrote:
> I think the ambient light color is the color of the surface, which in
> this case is white already. I am confused about what diffuse does,
If I understand it correctly, 'ambient' is what you see if all lights are
off. I usually turn this down very low (zero). 'Diffuse' is reflected light
from
other surfaces, you'd want quite a lot of that.
> with just a default surface I was getting a lot of reflections
Yes, I think the default 'reflection' value is too high in many cases.
> Note: ultimately I would actually like my shadows to be slightly
> fuzzy, not sharp edged, so I am guessing maybe I should be using an
> area light placed a very long way away.
I'm still using the old POVRay 3.5 where the 'experimental radiosity' is
*very*
usable for getting life like renderings (at the cost of loooong rendering
times). I belive newer versions use other means to achieve the same thing
('media'?).
I'm still very proud of this render:
http://www.brickshelf.com/gallery/anders-isak/IdeaBookInspiration/playtable002.jpg
The general settings for that render is:
#declare AMB = 0;
#declare DIF = 0.8;
global_settings {
assumed_gamma 1.2
ambient_light 0
max_trace_level 25
adc_bailout 1/150
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 300
error_bound 0.1
recursion_limit 1
}
}
and *no* light sources except for the sky sphere
sky_sphere {
pigment {
gradient -y //weird sky vector...
color_map {
[0.5 rgb 1.25]
[1 rgb <.5,.7,1>*1.1]
}
}
}
(Just let me know if you want the full POV source for it)
> And I guess to get the shadows to be light I should place some low
> intensity shadowless
> lights at other positions?
Straight above (but far off) would be a candidate for this. And as said
above, with 'radiosity' no lights at all are needed.
Anders Isaksson
| | | | | | | | | | | | | In lugnet.cad.ray, Anders Isaksson wrote:
> (Just let me know if you want the full POV source for it)
Hi Anders! I sent a note requesting it to the address shown in your post, is it
still correct? Mine is, so you can use that one to send it. I really like the
way that image looks (as well as the next one in the Brickshelf gallery) so
would be pleased to get the source for both.
| | | | | | | | | | | | | | | | | Larry Pieniazek wrote:
> In lugnet.cad.ray, Anders Isaksson wrote:
>
> > (Just let me know if you want the full POV source for it)
>
> Hi Anders! I sent a note requesting it to the address shown in your
> post, is it still correct? Mine is, so you can use that one to send
> it. I really like the way that image looks (as well as the next one
> in the Brickshelf gallery) so would be pleased to get the source for
> both.
Received and replied with a zip of the .pov file and accompanying images.
The settings for the brighter render is probably in the out-commented light
settings in the .pov file (and without radiosity) - I don't know for sure, I
fiddled so much back and forth to find good lighting, and then I found
radiosity...
--
Anders Isaksson
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