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 CAD / Ray-Tracing / 3041
Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 2 Jun 2011 21:03:59 GMT
Viewed: 
19657 times
  
Larry Pieniazek wrote:

I think the ambient light color is the color of the surface, which in
this case is white already. I am confused about what diffuse does,

If I understand it correctly, 'ambient' is what you see if all lights are
off. I usually turn this down very low (zero). 'Diffuse' is reflected light
from
other surfaces, you'd want quite a lot of that.

with just a default surface I was getting a lot of reflections

Yes, I think the default 'reflection' value is too high in many cases.

Note: ultimately I would actually like my shadows to be slightly
fuzzy, not sharp edged, so I am guessing maybe I should be using an
area light placed a very long way away.

I'm still using the old POVRay 3.5 where the 'experimental radiosity' is
*very*
usable for getting life like renderings (at the cost of loooong rendering
times). I belive newer versions use other means to achieve the same thing
('media'?).

I'm still very proud of this render:
http://www.brickshelf.com/gallery/anders-isak/IdeaBookInspiration/playtable002.jpg

The general settings for that render is:

#declare AMB = 0;
#declare DIF = 0.8;

global_settings {
  assumed_gamma 1.2
  ambient_light 0
  max_trace_level 25
  adc_bailout 1/150

  radiosity {
    pretrace_start 0.08
    pretrace_end 0.01
    count 300
    error_bound 0.1
    recursion_limit 1
  }
}

and *no* light sources except for the sky sphere

sky_sphere {
  pigment {
    gradient -y //weird sky vector...
    color_map {
      [0.5 rgb 1.25]
      [1 rgb <.5,.7,1>*1.1]
    }
  }
}

(Just let me know if you want the full POV source for it)

And I guess to get the shadows to be light I should place some low
intensity shadowless
lights at other positions?

Straight above (but far off) would be a candidate for this. And as said
above, with 'radiosity' no lights at all are needed.

Anders Isaksson


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 3 Jun 2011 11:07:34 GMT
Viewed: 
20674 times
  
In lugnet.cad.ray, Anders Isaksson wrote:

(Just let me know if you want the full POV source for it)

Hi Anders! I sent a note requesting it to the address shown in your post, is it
still correct? Mine is, so you can use that one to send it. I really like the
way that image looks (as well as the next one in the Brickshelf gallery) so
would be pleased to get the source for both.


Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 3 Jun 2011 15:16:04 GMT
Viewed: 
20687 times
  
Larry Pieniazek wrote:

In lugnet.cad.ray, Anders Isaksson wrote:

(Just let me know if you want the full POV source for it)

Hi Anders! I sent a note requesting it to the address shown in your
post, is it still correct? Mine is, so you can use that one to send
it. I really like the way that image looks (as well as the next one
in the Brickshelf gallery) so would be pleased to get the source for
both.

Received and replied with a zip of the .pov file and accompanying images.
The settings for the brighter render is probably in the out-commented light
settings in the .pov file (and without radiosity) - I don't know for sure, I
fiddled so much back and forth to find good lighting, and then I found
radiosity...

--
Anders Isaksson


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