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 CAD / Ray-Tracing / 2763
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Subject: 
Re: Light is too bright!
Newsgroups: 
lugnet.cad.ray
Date: 
Sun, 25 Mar 2007 22:55:14 GMT
Viewed: 
7688 times
  
In lugnet.cad.ray, Travis Cobbs wrote:
   In lugnet.cad.ray, Tore Eriksson wrote:
   Hi all!


Is there a way to make the red tail-lights shine a little less brightly? I use the following code, 1 36 -50 -55 108 -1 0 0 0 0 -1 0 -1 0 4073.DAT 1 36 50 -55 108 -1 0 0 0 0 -1 0 -1 0 4073.DAT 1 15 -50 -53 108 1 0 0 0 1 0 0 0 1 light.dat 1 15 50 -53 108 1 0 0 0 1 0 0 0 1 light.dat , and get this result: http://web.telia.com/~u66203131/LDA/spiff05.avi (Spiffcraft by Dan Jassim)

I notice you’re using white as the color for light.dat. Since L3P pays attention to the color of the light, you can use a much darker shade of gray. The following was done with a light inside the trans red brick with a color of 0x02141414 (very dark gray, with 20,20,20 as the RGB):

This doesn’t completely solve the problem, since the brick in the first example doesn’t look all that lit up. But it’s something to keep in mind.

--Travis

Wow! Thank you! I didn’t know that. I tried some different options, and found that the “black” light (color 0, which isn’t really black) surpringly produced the best balance between taillights noticably on and not spreading too much red light on the surrounding environment.

/Tore



Message is in Reply To:
  Re: Light is too bright!
 
(...) I notice you're using white as the color for light.dat. Since L3P pays attention to the color of the light, you can use a much darker shade of gray. The following was done with a light inside the trans red brick with a color of 0x02141414 (...) (17 years ago, 25-Mar-07, to lugnet.cad.ray, FTX)

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