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In lugnet.cad.ldd, Timothy Gould wrote:
> Hi all,
>
> I've converted the old conversion file from LDD 1.6 (with Jason Railton's
> adaptions) to LDD 2.0 format. It is far from perfect but is also far better than
> what is currently available.
>
> To install it just quit LDD 2, go to [LDD2Directory]/assets and look for the
> file ldraw.xml. Back the file up somewhere and replace it by my file. When you
> reboot it will offer much more substantial conversion (although a lot of pieces
> will be killed by bad translation and rotation tables).
>
> http://www.brickshelf.com/gallery/timgould/Misc/ldraw.xml
>
> Tim
Mike Gallagher has very kindly uploaded his improved version of ldraw.xml to
http://www.lugnet.com/jump.cgi?http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
so I recommend using it.
Tim
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In lugnet.cad.ldd, Timothy Gould wrote:
> In lugnet.cad.ldd, Timothy Gould wrote:
> > Hi all,
> >
> > I've converted the old conversion file from LDD 1.6 (with Jason Railton's
> > adaptions) to LDD 2.0 format. It is far from perfect but is also far better than
> > what is currently available.
> >
> > To install it just quit LDD 2, go to [LDD2Directory]/assets and look for the
> > file ldraw.xml. Back the file up somewhere and replace it by my file. When you
> > reboot it will offer much more substantial conversion (although a lot of pieces
> > will be killed by bad translation and rotation tables).
> >
> > http://www.brickshelf.com/gallery/timgould/Misc/ldraw.xml
> >
> > Tim
>
> Mike Gallagher has very kindly uploaded his improved version of ldraw.xml to
> http://www.lugnet.com/jump.cgi?http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
> so I recommend using it.
>
> Tim
I just uploaded my version 1.01e. This is what I have fixed and found as of
today. Im still working on some problem ones below and Im at a loss on what to
do if anything I could do.
If you already downloaded the 1.01A through D you will have to refresh your page
to get the LDrawMapping version="1.01e
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
Below is my info for the ones I have been unable to get going, if any one wants
to take a crack at those I can send them the files to get started.
I will be working and testing conversions from both directions on all the rest
in the next few days.
Issues as of 070509 LDrawMapping version="1.01e
3040B.dat will export from LDD > LDRAW. But will not import from LDR > LDD.
2412B will not load 1x2 grill
3070B or A (1x1 tile with grove will not load)
no 1x4x2 fence in ldraw [misc5a file]
no ldraw 1x1 round, 8x3 wings,
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Hi Mike,
Couple of ideas for a couple of the bugs.
> Issues as of 070509 LDrawMapping version="1.01e
>
> 3040B.dat will export from LDD > LDRAW. But will not import from LDR > LDD.
Did you triy transparent and opaque?
> 2412B will not load 1x2 grill
>
> 3070B or A (1x1 tile with grove will not load)
Did you try 30039?
> no 1x4x2 fence in ldraw [misc5a file]
>
>
> no ldraw 1x1 round, 8x3 wings,
Tim
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In lugnet.cad.ldd, Mike Gallagher wrote:
> In lugnet.cad.ldd, Timothy Gould wrote:
> > In lugnet.cad.ldd, Timothy Gould wrote:
> > > Hi all,
> > >
> > > I've converted the old conversion file from LDD 1.6 (with Jason Railton's
> > > adaptions) to LDD 2.0 format. It is far from perfect but is also far better than
> > > what is currently available.
> > >
> > > To install it just quit LDD 2, go to [LDD2Directory]/assets and look for the
> > > file ldraw.xml. Back the file up somewhere and replace it by my file. When you
> > > reboot it will offer much more substantial conversion (although a lot of pieces
> > > will be killed by bad translation and rotation tables).
> > >
> > > http://www.brickshelf.com/gallery/timgould/Misc/ldraw.xml
> > >
> > > Tim
> >
> > Mike Gallagher has very kindly uploaded his improved version of ldraw.xml to
> > http://www.lugnet.com/jump.cgi?http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
> > so I recommend using it.
> >
> > Tim
>
> Well it took al little longer than I thought but I have all the ones done I
> could figure out. Some only import or export one way, others I have no clue on
> why they do not work, some do not have official LDR files yet.
>
> But here is the updated ldraw.xml
>
> http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
>
> This is the readme
>
> http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw_xml_readme.txt
>
> Mike Gallagher
> MIKESLEGO
Verified and made a brand new XML with only parts that are in the current LEGO
factory parts, and they must work in the conversion both ways (LDD > LDR > LDD).
http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
I have not attempted to do any of the minifig stuff. And others are missing but
I did not have time tonight.
I have a few parts that will go from LDD > LDR but not LDR < LDD. I left these
out of this XML. No clue :I
Mike G
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In lugnet.cad.ldd, Philippe Hurbain wrote:
> In lugnet.cad.ldd, Mike Gallagher wrote:
> > Latest update, all most done....
> > http://www.brickshelf.com/gallery/mikeslego/LDD/ldraw.xml
>
> Great job! Do you intend to cope with Technic parts available in MINDSTORMS
> mode?
>
> Philo
Thanks from all of us!
Working through those and others, Just uploaded another version 1.06 with 11
more parts.
Mike
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