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 CAD / Development / 9814
Subject: 
Re: In dev: new ldconfig.ldr file
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 9 Aug 2004 21:11:04 GMT
Viewed: 
2659 times
  
In lugnet.cad.dev, Steve Bliss wrote:
In lugnet.cad.dev, Kyle McDonald wrote:
How about a ldcfgblk.ldr? For those of us who prefer to edit on a
black background instead of a paper white one?

I suppose the software could just swap edge=0 for edge=8 and vice
versa, but what about the non-black and white edges?

I'd say we're getting to the point where -- if there are going to be more than a
handful of color configurations -- we'd want to think about some alternate
distribution/management methods for 'color configurations'.  Similar to what
other softwares do with downloading 'skins'.

Steve

The more I think about it, the more I lean towards ldconfig.ldr should stick to
handle just 'color definitions' and just default border colors, rather than
'color configurations'. Where 'default' is the traditional "anti-color" that
optionally can be overruled by user's preferences. Isn't it better if 'color
configurations' were kept in ldraw.ini, alternatively in the different programs'
ini files respectively?

While brainstorming, I really would like to see the option "No line type 2 or
5", too. This is the option I personally use much, much more often than "Show
color 24 as black".


/Tore


Subject: 
Re: In dev: new ldconfig.ldr file
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 9 Aug 2004 23:14:08 GMT
Viewed: 
2728 times
  
In lugnet.cad.dev, Tore Eriksson wrote:
While brainstorming, I really would like to see the option "No line type 2 or
5", too. This is the option I personally use much, much more often than "Show
color 24 as black".

<SHAMELESS_PLUG>
That's easy, just use LDView ;-).
</SHAMELESS_PLUG>

It won't let you turn off all type 2 lines, but it will let you turn off all
"edge lines", which are all type 5 lines, and all type 2 lines that are color
24.  To be honest, I don't think turning off all type 2 lines would be useful.
However, if you have a legitimate use for this, let me know; it would be easy
enough to add to LDView.

Of course, L3Lab supports turning on and off each individual line type
separately, so I'm not sure where you want to see the option "No line type 2 or
5".

--Travis


Subject: 
Re: In dev: new ldconfig.ldr file
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 10 Aug 2004 00:14:45 GMT
Viewed: 
2617 times
  
In lugnet.cad.dev, Tore Eriksson wrote:
The more I think about it, the more I lean towards ldconfig.ldr should
stick to handle just 'color definitions' and just default border colors,
rather than 'color configurations'. Where 'default' is the traditional
"anti-color" that optionally can be overruled by user's preferences. Isn't
it better if 'color configurations' were kept in ldraw.ini, alternatively
in the different programs' ini files respectively?

I agree that ldconfig.ldr should stay simple.

But it should be possible for people to create and use alternate configuration
files, including (but not limited to) alternate color definitions.

Let's see, that's 4, or maybe 5, votes for 'traditional' edge colors.

Steve


Subject: 
Re: In dev: new ldconfig.ldr file
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 10 Aug 2004 00:22:34 GMT
Viewed: 
2762 times
  
In lugnet.cad.dev, Travis Cobbs wrote:
In lugnet.cad.dev, Tore Eriksson wrote:
While brainstorming, I really would like to see the option "No line type 2 or
5", too. This is the option I personally use much, much more often than "Show
color 24 as black".

<SHAMELESS_PLUG>
That's easy, just use LDView ;-).
</SHAMELESS_PLUG>

It won't let you turn off all type 2 lines, but it will let you turn off all
"edge lines", which are all type 5 lines, and all type 2 lines that are color
24.  To be honest, I don't think turning off all type 2 lines would be useful.
However, if you have a legitimate use for this, let me know; it would be easy
enough to add to LDView.

Of course, L3Lab supports turning on and off each individual line type
separately, so I'm not sure where you want to see the option "No line type 2 or
5".

The very big problem with all the nice options in L3Lab is that they aren't
saved anywhere. One place to put all those options stored would be the
ldconfig.ldr file, but I think it would be more natural to put it in ldraw.ini
or a program-specific ini file.

Legitimate or not, I use a handful of personal custom settings when viewing
large portions of Datsville. First of all, turning off all edge lines saves a
lot of rendering time. When scaled down to, say 8%, those lines are so dense
that they more or less destroy the picture. If I don't remember wrong, the whole
Datsville takes 45 seconds in L3Lab after I double-clicked on town.ldr. With all
my favourite options, the same model takes maybe 6 seconds or less. It is very
annoying to have to go through all these options each time I accidently happened
to close the viewer.

I don't remember the reason I've picked L3Lab instead of LDView. But it must
have been eather stability issues or rendering speed. Sorry for that. :)


/Tore


Subject: 
Re: In dev: new ldconfig.ldr file
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 10 Aug 2004 03:54:59 GMT
Viewed: 
2765 times
  
In lugnet.cad.dev, Tore Eriksson wrote:
Legitimate or not, I use a handful of personal custom settings when viewing
large portions of Datsville. First of all, turning off all edge lines saves a
lot of rendering time. When scaled down to, say 8%, those lines are so dense
that they more or less destroy the picture. If I don't remember wrong, the whole
Datsville takes 45 seconds in L3Lab after I double-clicked on town.ldr. With all
my favourite options, the same model takes maybe 6 seconds or less. It is very
annoying to have to go through all these options each time I accidently happened
to close the viewer.

I don't remember the reason I've picked L3Lab instead of LDView. But it must
have been eather stability issues or rendering speed. Sorry for that. :)

Well, if you look at Datsville a lot, that would probably be the reason.  It
won't open in any version of LDView released to date.  The next major LDView
release (3.0) will open it.  I just opened town.dat, and while it took 25
seconds to load the file, it displayed it (and updated the display) in about a
second.  That's just fast enough to interact without being too annoyed.  Of
course, that's with an ATI 9700 Pro video card, which is fairly fast for
geometry.

--Travis


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