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 CAD / Development / 9031
     
   
Subject: 
Re: Mirrored parts and studs
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 2 Jul 2003 18:54:17 GMT
Viewed: 
1649 times
  

In lugnet.cad.dev, Don Heyse wrote:
Yeah, I did a search for determinant and found your note.  I tried
the on-the-fly fix in ldglite with the L3 structs and it seems to work,
although I'm not sure I'm applying the fix correctly.  Is it really
as simple as multiplying some matrix by -1?  I must have been applying
the -1 to the wrong matrix, so I went with mirror around the Z axis
transform instead.  Can you point me to the ldview code that does this?
I'm feeling rather lazy today, asking for help before looking for
myself...

I don't actually do any transformations in LDView to get the logos right.  I
just detect the mirroring (by tracking negative determinants and flipping the
mirrored bit every time I see one) and modify my texture coordinates to
un-mirror (horizontally) if the stud has been mirrored.  You can take a look at
the genTextureCoords method in TGLStudLogo.cpp if your interested, but I don't
think it will really help you.

--Travis

   
         
   
Subject: 
Re: Mirrored parts and studs
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 2 Jul 2003 19:14:19 GMT
Viewed: 
1734 times
  

In lugnet.cad.dev, Travis Cobbs wrote:
I don't actually do any transformations in LDView to get the logos
right.  I just detect the mirroring (by tracking negative
determinants and flipping the mirrored bit every time I see one) and
modify my texture coordinates to un-mirror (horizontally) if the
stud has been mirrored.  You can take a look at the genTextureCoords
method in TGLStudLogo.cpp if your interested, but I don't think it
will really help you.

Actually that does help a bit.  It looks like you aren't concerned
with whether the logo faces the same direction as on the actual part,
you're just ensuring that it's readable.  That makes me feel better
about my solution.

By the way, why do you bother to track all the mirroring steps?  Can't
you just look at the final matrix?

Don

   
         
   
Subject: 
Re: Mirrored parts and studs
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 2 Jul 2003 20:18:40 GMT
Viewed: 
1712 times
  

In lugnet.cad.dev, Don Heyse wrote:
Actually that does help a bit.  It looks like you aren't concerned
with whether the logo faces the same direction as on the actual part,
you're just ensuring that it's readable.  That makes me feel better
about my solution.

Correct.  There's no way to know if they actually face the right direction, so I
just figured that horizontal mirroring was more likely to be correct than
vertical (although I could be wrong).


By the way, why do you bother to track all the mirroring steps?  Can't
you just look at the final matrix?

You can, but my code that decides which texture coordinates to use doesn't have
access to the final matrix.  Also, I flatten the geometry of all parts in
LDView, and the flattening process can result in a mirror transformation being
aplied to the stud geometry.  (By flatten, I mean that I apply the
transformations for sub-parts, and copy the geometry into the parent part.)  I
have to track when this happens.

--Travis

 

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