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Subject: 
Re: New LDraw based editor... GLIDE.
Newsgroups: 
lugnet.cad
Date: 
Thu, 15 Apr 2004 17:57:24 GMT
Viewed: 
1868 times
  
In lugnet.cad, Daniel Bennett wrote:

1st off thanks for looking.

My pleasure


Second can you post some links to 3DS stuff?

3DS stands for 3D Studio, or 3DS Max, as it now is called. This was originally
an Autodesk product, now offered by Discreet.

http://www.discreet.com/3dsmax/

But what I was referring to is the file format, which has become one of the
standard ways to share 3D data between apps. And I was actually just using 3DS
as an example of a file format that, unlike POV or VRML, is oriented towards a
wide range of programs.

http://www.the-labs.com/Blender/3DS-details.html

http://www.spacesimulator.net/tut4_3dsloader.html

http://sourceforge.net/projects/lib3ds/

Info on a bunch of file formats

http://thorkildsen.no/faqsys/cates/formats.html

http://www.dcs.ed.ac.uk/home/mxr/gfx/3d-hi.html



I have been thinking about animation. It was sparked by holding down the “undo”
button and watching my model spin around. This is a most probably but much later
feature. Animation would be an extension of the robotizise window. Which is
going to be an advanced posturing window. Meaning all the Lego joins would join
and pivot as expected. Ill need to get brick clicking working first but I’m long
way towards that already in version 0.8A. I called it robotisize because it will
use some robotics algorithms used for positioning robot arms.

Cool. I'm working on an include file for POVray to animate minifigs. Trust me,
you'll have fun writing that part of the code. Well, at least *testing* it ;-)



Camera/view. Version 0.8A has camera rotation about the Y axis. I’m going to add
Z rotation maybe pre-set Z angles. Mainly because I can’t see the bottom of my
models and that makes it hard to build em. Which is bad.

What I miss in most Ldraw apps is a way to freely position the camera. The one
part missing in most is the possibility to move the camera on the relative
Z-axis. That is, away from or into the subject.

Keep it up.


Subject: 
Re: New LDraw based editor... GLIDE.
Newsgroups: 
lugnet.cad
Date: 
Thu, 15 Apr 2004 18:15:40 GMT
Viewed: 
1968 times
  
In lugnet.cad, Miguel Agullo wrote:

What I miss in most Ldraw apps is a way to freely position the camera. The one
part missing in most is the possibility to move the camera on the relative
Z-axis. That is, away from or into the subject.


Now that would be the zoom, wouldn't it? What I actually meant was a) a zoom
that can get "inside" a model (useful for buildings specially) and b) a way to
move and rotate the camera's target point.


Subject: 
Re: New LDraw based editor... GLIDE.
Newsgroups: 
lugnet.cad
Date: 
Thu, 15 Apr 2004 18:57:48 GMT
Viewed: 
2151 times
  
In lugnet.cad, Miguel Agullo wrote:
In lugnet.cad, Miguel Agullo wrote:

What I miss in most Ldraw apps is a way to freely position the camera. The one
part missing in most is the possibility to move the camera on the relative
Z-axis. That is, away from or into the subject.

Now that would be the zoom, wouldn't it? What I actually meant was a) a zoom
that can get "inside" a model (useful for buildings specially) and b) a way to
move and rotate the camera's target point.

I think ldview and ldglite can do this.


Subject: 
GLIDE - Simple features im proud of.
Newsgroups: 
lugnet.cad
Date: 
Sat, 17 Apr 2004 21:13:45 GMT
Viewed: 
2306 times
  
In lugnet.cad, Don Heyse wrote:
In lugnet.cad, Miguel Agullo wrote:
In lugnet.cad, Miguel Agullo wrote:

What I miss in most Ldraw apps is a way to freely position the camera. The one
part missing in most is the possibility to move the camera on the relative
Z-axis. That is, away from or into the subject.

Now that would be the zoom, wouldn't it? What I actually meant was a) a zoom
that can get "inside" a model (useful for buildings specially) and b) a way to
move and rotate the camera's target point.

I think ldview and ldglite can do this.

There is a nice little and probably well hiden feature i have added to GLIDE.
Its called "Brick Focus". To use it press the 'F' key. Its will focus the camra
on the curently selected brick. To reset the camera just press 'R'. Its the
easyest way to move the camra in my opinion ala HOMEWORLD.

If you Deselect all the bricks you can then use the brick move keys to move the
camra.

Brick grooping. Ever played an RTS game eg Command & Conquer? Im trying to take
lots of insperation from them. To make a brick groop press ALT and a number key.
Later you can reselect that groop by pressing the number key again. There is
more you can do with grooping its at the bottom of the help file.

Let me know if you like it.

--Dan.


Subject: 
GLIDE - More about cameras.
Newsgroups: 
lugnet.cad
Date: 
Sat, 17 Apr 2004 22:05:41 GMT
Viewed: 
2050 times
  
Hi
I don't want to give the user total camera freedom. Sorry. It’s because of RTS
games. I like RTS games there my fave computer game genre. The ones I found
easiest to use had fixed views. If you have full camera control you can get lost
easy.
Having said that I do allow camera movement not rotation in 0.7A. Deselect all
the bricks then press the brick move keys.
I curently have rotation in 0.8A as well but im not shure quite how im going to
alow it to be used yet.

--Dan.


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