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In lugnet.cad, Miguel Agullo wrote:
> Hi Dan,
>
> This looks very good. Questions/suggestions/comments:
>
> The interface looks like Leocad's one - is that a coincidence?
>
> Please consider exporting to 3DS. Leocad does it, while Mlcad does not.
> Unfortunately, updating Leocad's library is (used to be?) a bit of a pain. This
> would be a great gap to bridge.
>
> Will the camera definition allow adjustments in the Z axis (relative Z axis,
> that is)? Adding that, plus the ability to export it to POVray, would be another
> HUGE plus.
>
> I guess I'm mostly asking for EXPORT options. I actually like a lot the idea of
> a Ldraw-based OpenGL editing/animation* environment with solid export options to
> both POVray and a standard format like 3DS. I like it so much I've been dreaming
> about it for quite some time now.
>
> Please make it happen ;-)
>
>
> *I got the animation idea from the following lines found in your site:
>
> Future stuff:
> ...
> robotisize / play window
1st off thanks for looking.
Second can you post some links to 3DS stuff? I know nothing about it at the
moment. Im guessing its short for something else.
That request will get tacked on the end of the exports todo list. It will take a
good deal of time before I get round to it. I want to get the editing element of
the program done well before to give it a solid base before I move on to the
exports.
Ah. LeoCAD similarities. Its not original its not plagiarism its that nice in
between artists like to call inspired. I was inspired by the LeoCAD layout.
I have been thinking about animation. It was sparked by holding down the undo
button and watching my model spin around. This is a most probably but much later
feature. Animation would be an extension of the robotizise window. Which is
going to be an advanced posturing window. Meaning all the Lego joins would join
and pivot as expected. Ill need to get brick clicking working first but Im long
way towards that already in version 0.8A. I called it robotisize because it will
use some robotics algorithms used for positioning robot arms.
Camera/view. Version 0.8A has camera rotation about the Y axis. Im going to add
Z rotation maybe pre-set Z angles. Mainly because I cant see the bottom of my
models and that makes it hard to build em. Which is bad.
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In lugnet.cad, Daniel Bennett wrote:
> 1st off thanks for looking.
My pleasure
>
> Second can you post some links to 3DS stuff?
3DS stands for 3D Studio, or 3DS Max, as it now is called. This was originally
an Autodesk product, now offered by Discreet.
http://www.discreet.com/3dsmax/
But what I was referring to is the file format, which has become one of the
standard ways to share 3D data between apps. And I was actually just using 3DS
as an example of a file format that, unlike POV or VRML, is oriented towards a
wide range of programs.
http://www.the-labs.com/Blender/3DS-details.html
http://www.spacesimulator.net/tut4_3dsloader.html
http://sourceforge.net/projects/lib3ds/
Info on a bunch of file formats
http://thorkildsen.no/faqsys/cates/formats.html
http://www.dcs.ed.ac.uk/home/mxr/gfx/3d-hi.html
>
> I have been thinking about animation. It was sparked by holding down the undo
> button and watching my model spin around. This is a most probably but much later
> feature. Animation would be an extension of the robotizise window. Which is
> going to be an advanced posturing window. Meaning all the Lego joins would join
> and pivot as expected. Ill need to get brick clicking working first but Im long
> way towards that already in version 0.8A. I called it robotisize because it will
> use some robotics algorithms used for positioning robot arms.
Cool. I'm working on an include file for POVray to animate minifigs. Trust me,
you'll have fun writing that part of the code. Well, at least *testing* it ;-)
>
> Camera/view. Version 0.8A has camera rotation about the Y axis. Im going to add
> Z rotation maybe pre-set Z angles. Mainly because I cant see the bottom of my
> models and that makes it hard to build em. Which is bad.
What I miss in most Ldraw apps is a way to freely position the camera. The one
part missing in most is the possibility to move the camera on the relative
Z-axis. That is, away from or into the subject.
Keep it up.
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In lugnet.cad, Miguel Agullo wrote:
> What I miss in most Ldraw apps is a way to freely position the camera. The one
> part missing in most is the possibility to move the camera on the relative
> Z-axis. That is, away from or into the subject.
Now that would be the zoom, wouldn't it? What I actually meant was a) a zoom
that can get "inside" a model (useful for buildings specially) and b) a way to
move and rotate the camera's target point.
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In lugnet.cad, Miguel Agullo wrote:
> In lugnet.cad, Miguel Agullo wrote:
>
> > What I miss in most Ldraw apps is a way to freely position the camera. The one
> > part missing in most is the possibility to move the camera on the relative
> > Z-axis. That is, away from or into the subject.
>
> Now that would be the zoom, wouldn't it? What I actually meant was a) a zoom
> that can get "inside" a model (useful for buildings specially) and b) a way to
> move and rotate the camera's target point.
I think ldview and ldglite can do this.
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In lugnet.cad, Don Heyse wrote:
> In lugnet.cad, Miguel Agullo wrote:
> > In lugnet.cad, Miguel Agullo wrote:
> >
> > > What I miss in most Ldraw apps is a way to freely position the camera. The one
> > > part missing in most is the possibility to move the camera on the relative
> > > Z-axis. That is, away from or into the subject.
> >
> > Now that would be the zoom, wouldn't it? What I actually meant was a) a zoom
> > that can get "inside" a model (useful for buildings specially) and b) a way to
> > move and rotate the camera's target point.
>
> I think ldview and ldglite can do this.
There is a nice little and probably well hiden feature i have added to GLIDE.
Its called "Brick Focus". To use it press the 'F' key. Its will focus the camra
on the curently selected brick. To reset the camera just press 'R'. Its the
easyest way to move the camra in my opinion ala HOMEWORLD.
If you Deselect all the bricks you can then use the brick move keys to move the
camra.
Brick grooping. Ever played an RTS game eg Command & Conquer? Im trying to take
lots of insperation from them. To make a brick groop press ALT and a number key.
Later you can reselect that groop by pressing the number key again. There is
more you can do with grooping its at the bottom of the help file.
Let me know if you like it.
--Dan.
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Hi
I don't want to give the user total camera freedom. Sorry. Its because of RTS
games. I like RTS games there my fave computer game genre. The ones I found
easiest to use had fixed views. If you have full camera control you can get lost
easy.
Having said that I do allow camera movement not rotation in 0.7A. Deselect all
the bricks then press the brick move keys.
I curently have rotation in 0.8A as well but im not shure quite how im going to
alow it to be used yet.
--Dan.
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