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Subject: 
Re: All Kinds of Structures (A.K.o.S.)
Newsgroups: 
lugnet.build
Date: 
Thu, 16 Jun 2005 05:24:13 GMT
Viewed: 
2413 times
  
In lugnet.build, George Edward Godwin wrote:
   In lugnet.announce.moc, Akos Kostyan wrote:
   This is my first post here. I would like to announce a standard I’ve been working on.

All Kinds of Structures (A.K.o.S.)

The purpose of this standard is to define a modular block-based building method for building towns.


OK, forgive me for being dense but how does the lovely framework for building interiors achieve a “modular block-based building method for building towns”? A modular system (like moonbase or CCC) defines how external connections are made and provides size limitations.

It would seem to me a modular town standard would specify a baseplate size, a sidewalk/roadway configuration and a point of connection to adjacent sections.

How the interior of a house is constructed is rather beside the point.

Or perhaps you are simply trying to show how large buildings can be created without actually building the whole structure.

G. Edward (Ted) Godwin

The baseplate limitations are there: 16×16, 16×32 etc. The sidewalk/roadway is not specified, because the blocks should fit between 32×32 baseplates. The idea is that the modules do not overlap with the baseplates of the layout, you can build your roads/sidewalks independently. The connection points are in the frame, but they are only there to hold modules together. You enter the buildings from the street, they do not have “functional connections” like the corridors in moonbase. The only way these modules connect is that they are placed adjacently and there is no gap or alleyway between them.



(I just used the more of same module to show how they connect, I would have used different ones if I had already made some more.)

You are absolutely right about your observations, I really wanted to combine two goals, and the second goal (i.e. to build with a pre-building structure) was as important to me as to build connecting buildings.

Of course, I’m not trying to say that these would make “traditional” buildings obsolete. Only use it where it makes sense. For example, one could build the residental buildings with these modules for a castle layout, but build the “landmark” buildings such as a palaces, churches, mills etc. as real “3D” buildings. So it does not have to be used exclusively, unlike in moonbase, where everything must be on a compatible module.

Akos



Message is in Reply To:
  Re: All Kinds of Structures (A.K.o.S.)
 
(...) OK, forgive me for being dense but how does the lovely framework for building interiors achieve a "modular block-based building method for building towns"? A modular system (like moonbase or CCC) defines how external connections are made and (...) (19 years ago, 15-Jun-05, to lugnet.build, FTX)

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