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  Re: Weird Science Digging Machine
 
(...) definitely the way I want to go, the tiles were tossed on kinda last minute (I was literally ready to head out the door for a possible SEALUG meeting) but yeah, they could definitely go. The train/FTV canopy is there because I had two, one on (...) (24 years ago, 22-Feb-01, to lugnet.adventurers, lugnet.underground)
 
  Re: Weird Science Digging Machine
 
Sean Forbes wrote in message ... (...) machine (...) in. (...) If you think that it looks too high-tech, you might want to try: -removing the patterned tiles, they definitely look too high-techy. -removing the train-cabin canopy, maybe... although (...) (24 years ago, 21-Feb-01, to lugnet.space, lugnet.adventurers, lugnet.underground)
 
  Re: Weird Science Digging Machine
 
(...) in. (...) Thanks, the Nile Empire's weird science has always been my favorite. In fact, now that I've borrowed a couple more drills from Mark "Muffin-Head" Sandling, I'm planning on pulling apart the current design and rebuilding the arms to (...) (24 years ago, 22-Feb-01, to lugnet.adventurers, lugnet.underground)
 
  Re: Weird Science Digging Machine
 
(...) Very nice! My first TORG character was a gadget hero from the Nile Empire. My second one should be fairly obvious. :D eric (24 years ago, 18-Feb-01, to lugnet.space, lugnet.adventurers, lugnet.underground)
 
  Weird Science Digging Machine
 
Hey all! I've (possibly) finished up my weird science digging machine. Right now, I don't have an appropriately Weird Science-ish name, but I'm thinking of Multi-modular-terra-extractor. (URL) a little more high-tech looking than what I had (...) (24 years ago, 18-Feb-01, to lugnet.space, lugnet.adventurers, lugnet.underground)


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