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 Trains / *7189 (-5)
  Re: multi train dogbone
 
Thanks Jeff! Really cool! But I can't find the .OCX link Some questions: Have you run 2 CLabs from one PC? from one application? that would proivide 16 INs/16 OUTs! Also have you pulsed the trains via the CLab, the speed control granularity is (...) (24 years ago, 15-Aug-00, to lugnet.trains)
 
  Re: multi train dogbone
 
(...) Steve, Sure have! Here's a URL; you're looking for Lego.ocx, but all the docs & descriptions are there, too. I'm not sure that *all* of the functionality works flawlessly, but certainly most of it does. You need Windows. (URL) used it to (...) (24 years ago, 15-Aug-00, to lugnet.trains)
 
  Re: Planning on a new History of LEGO Windows....
 
(...) The problem is you can't poof that anything doesn't exist, but it is extremely improbable.... (BTW: do white motor baseplates exist? Do 12-spoked classic trainwheels exist? Both are shown in several idea books and building instructions (...) (24 years ago, 15-Aug-00, to lugnet.general, lugnet.trains)
 
  Re: Planning on a new History of LEGO Windows....
 
Thanks Ben, I wasn't sure, but I thought that the 1x1x1 and 1x1x2 in black did not exist. That leaves only the 1x1x2 and the 1x2x2 as existing classic black windows/doors. I believe that the gray 1x2x3 classic door does NOT exist in gray. There was (...) (24 years ago, 15-Aug-00, to lugnet.general, lugnet.trains)
 
  Re: multi train dogbone
 
(...) And another advantage off it is that its ' train lenght ' independent. Hooking up one car or ten doesn't mather in this case. Clever solution ! (...) regards, Soete Ludo (24 years ago, 15-Aug-00, to lugnet.trains)


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