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(...) Sure, Tim. But thanks for the help though... ;-) (...) The winter will be long.... The focus is first on a new track layout next to the roundhouse and will next be on the naked walls around the village (plenty of space for imitation of (...) (13 years ago, 10-Nov-11, to lugnet.trains)
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| | Re: Ben's town Re: 2012 Train sets? // Wishlist
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(...) You could build a 2x rim underneath the walls (thus keeping the design much the same) and use the tiles under that. As a man whose 8 year old trains still set the standards I think you can manage it ;) (...) Excellent. (...) I think that would (...) (13 years ago, 10-Nov-11, to lugnet.trains)
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| | Re: Ben's town Re: 2012 Train sets? // Wishlist
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(...) Tim, you are so right with your observation. The village layout appears to be quite static with all buildings erected in right angles. However I have found no satisfying way to integrate Houses on baseplates in odd angles. This ended in very (...) (13 years ago, 10-Nov-11, to lugnet.trains)
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| | Ben's town Re: 2012 Train sets? // Wishlist
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(...) If I might offer some criticism: the green 'hill' baseplate seems out of place to me, and it would be nice to see more of the buildings at a slight angle (like your genius rock one). That aside I love the feel of the whole thing. Tim (13 years ago, 9-Nov-11, to lugnet.trains)
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| | Re: 2012 Train sets? // Wishlist
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--snip-- (...) x-posted to .technic I thought this was possible with the existing protocol. I didn't really understand the details but I thought the existing protocol allowed for a full 16 channels of which only eight were used presently. And I (...) (13 years ago, 9-Nov-11, to lugnet.trains, lugnet.technic)
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