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 Trains / *30905 (-5)
  Re: Integrated tram curves
 
(...) Hi Pete, Right now it's just a proof of concept really but at some point I intend to use it in an integrated road/rail/footpath scene. Using a mix of studs up and snot road elements could improve things drastically. Tim (18 years ago, 24-Jan-07, to lugnet.trains, lugnet.town, FTX)
 
  Re: Integrated tram curves
 
(...) That's the shizzle, right there. You're onto something here, mate. I think you should integrate it into a larger display. Have you thought about where you'd be putting pavements? Lovely. Pete (18 years ago, 24-Jan-07, to lugnet.trains, lugnet.town, FTX)
 
  Re: Istanbul Tram
 
(...) And... fixed. Tim PS. Sorry for spamming the forums. Silly me should have changed and then posted rather than the other way around. (18 years ago, 24-Jan-07, to lugnet.trains, FTX)
 
  Integrated tram curves
 
Hi everyone, I've been playing around with trams a lot lately as you may have noticed. I decided I needed some integrated track/road units... but curved. Anyway, after playing around with real bricks I came up with this system. (2 URLs) MPD> In my (...) (18 years ago, 24-Jan-07, to lugnet.trains, lugnet.build.schleim, lugnet.town, FTX)
 
  Re: Istanbul Tram
 
(...) Hi Bob, Thanks. I just noticed a mistake after building something else today caused because my train motor ldraw part is a little wrong. It's a fairly minor change but it's safest to wait for the MPD to be changed before starting. Tim (18 years ago, 24-Jan-07, to lugnet.trains, FTX)


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