| | Re: 'Dog Bone'
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(...) All three operational loops that we had at Supertrain were dogbones, and worked well for crowd-pleasing. The only real hitch was that we couldn't run many long trains becuase they'd keep dropping cars or slowing/stopping on the end loops (...) (24 years ago, 26-Feb-01, to lugnet.trains)
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| | Re: 'Dog Bone'
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(...) Most MR dogbones are doubletracked on the middle part. This avoids needing to solve the reverser loop problem (if you omit crossovers) and gives much more operating flexibility since you can have arbitrary numbers of trains operating (within (...) (24 years ago, 26-Feb-01, to lugnet.trains)
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| | Re: 'Dog Bone'
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(...) I'm working on that very thing for the new GMLTC layout. I've got it pieced together (no pun intended!) in my head, it's just a matter of programming the RCX and give it a whirl. If I'm thinking of everything correctly, it's a simpler solution (...) (24 years ago, 26-Feb-01, to lugnet.trains)
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| | Re: Trainiacs can rejoice
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(...) Ah - the giant dinosaur foot. A seriously expensive way of getting these bricks. Blast. (...) Sneaky. Looks like the train needs more than 2 though. Might try a bit of SNOTting then, with all the regular slopes from my Slave-1. Or wait for (...) (24 years ago, 26-Feb-01, to lugnet.trains, lugnet.general)
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| | Re: Track to return engine? In English?
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(...) This brings up one of the things on my wish list for somewhere in the distant future... I think it would be nice if we could run trains on a layout in a "Dog Bone" configuration (I.E. 2 reversing loops connected by a length of staight track) (...) (24 years ago, 26-Feb-01, to lugnet.trains)
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