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Subject: 
Re: '59 Caddy Hovercar Raytraces
Newsgroups: 
lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray
Date: 
Fri, 7 Apr 2000 15:41:50 GMT
Viewed: 
165 times
  
I didn't know that about POV-ray.  The only things I've rendered in it have
been floating in space, so I've never tried something hovering over a
reflective surface.

Is the POV file available for download somewhere?  I need a 1024x768 version
for my Windows wallpaper  :-)

Now, where can I get lotsa pink bricks...

James


In lugnet.space, Bram Lambrecht writes:
> In lugnet.space, James Wilson writes:
> > Very cool!
> 
> Thanks.
> 
> > Did you do anything special to the bottom of the car in the ray-trace?  In
> > the reflection, it looks almost like you have placed tiles there upside down,
> > but the MPD has plates for the bottom.  Or is it an optical illusion?
> 
> It's an optical illusion--well, actually, it's probably just a limitation of
> POV-Ray.  AFAIK, reflective surfaces in POV don't actually reflect the light
> rays that bounce off of them, so no light reaches the bottom of the car, so no
> shadows are created which would make the tubes show up.  Instead, the bottom
> sort of "glows" because of the "ambient" values of the brick textures.
>  Transparent surfaces are also difficult to deal with in POV.  At first, the
> canopy's texture was set to let 100% of light through, so only the highlight
> showed up :)  I changed the filter value to .9, and then the coloring of the
> dome showed up.
> --Bram



Message is in Reply To:
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks. (...) It's an optical illusion--well, actually, it's probably just a limitation of POV-Ray. AFAIK, reflective surfaces in POV don't actually reflect the light rays that bounce off of them, so no light reaches the bottom of the car, so (...) (26 years ago, 7-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)  

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