To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.technic.bionicleOpen lugnet.technic.bionicle in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Technic / Bionicle / 925
924  |  926
Subject: 
Loose joints
Newsgroups: 
lugnet.technic.bionicle
Date: 
Wed, 18 Jul 2001 21:18:10 GMT
Viewed: 
425 times
  
There has been much conversation about the "deception" in LEGO advertising
regarding the joints and matching the pictures on the packaging.

While we seem to be all "joint happy", how well are the joints on your
Bionicles holding up?  I've noticed that with more play, the gears and ball
joints on mine have gotten quite loose.

Most noticable is the figures with large weapons (like swords and axes).
They are no longer able to hold the weapon in the air on their own without
some manual tightening of the parts.  They tend to just fall to the ground
due to gravity.  I miss that "right out the can" tightness I used to have.

Is this usual of Technic products?  Were there simular situations with
Throwbots and Roboriders?



Message has 1 Reply:
  Re: Loose joints
 
(...) Mine never had this "right out of the can" tightness. In fact, in order to get the arms with large weapons to stay in any position other than hanging straight down, I would have to do some tweaking of some of the parts involved with the gear (...) (23 years ago, 19-Jul-01, to lugnet.technic.bionicle)

4 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR