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 Technic / *18824 (-20)
  Win a MINDSTORMS NXT set at Brickfair
 
This year at BrickFair, a grand prize of a MINDSTORMS NXT set will be awarded to one lucky person. But, instead of the grand prize simply being awarded to the winner of any event, everyone who enters any of the three MINDSTORMS events will be (...) (16 years ago, 13-Aug-08, to lugnet.events, lugnet.robotics, lugnet.technic, lugnet.general)
 
  LPub4 and Killer Dozers
 
(URL) To further test LPub 4, I have created (URL) instructions> for my (URL) Killer Dozers>. Once you have correctly added steps to your models (that remains a lenthy process to get a really buildable thing), LPub 4 makes instructions creation and (...) (16 years ago, 13-Aug-08, to lugnet.cad, lugnet.technic, FTX)  
 
  Re: LEGOdometer
 
(...) Beats a system based entirely on units of toes ! Steve (16 years ago, 13-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
(...) Don't you mean those who reverted back to the stone age? I mean, the metric system is based entirely on being able to calculate stuff using your fingers, where the Imperial System requires better multiplication skills than your average monkey (...) (16 years ago, 13-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
Nice box ! I ran most ratios through a pathetic microsoft product to derive a comparible metric read-out for those that made the transition from the stone age. put simply: 1 1:12 3 20:36 1 16:24 produces 1:104.9 at 95.5mm per rotation or for every (...) (16 years ago, 13-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
(...) I'd love to see what you come up with! however I fear Philo may be right about it being too large. Your mechanism is shorter at 3 studs (2 cogs and a support) my chain precession drive is 4 studs long. Also the precession mechanism needs 9 (...) (16 years ago, 9-Aug-08, to lugnet.technic, lugnet.trains)
 
  Re: LEGOdometer
 
(...) True, but then you're losing the count on some of the distance traveled. I thought of a better option to all of this, though. I can't remember who it was, but someone (don't even ask me to remember who, or where to find this) came up with a (...) (16 years ago, 9-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
This would make a nice article for RailBricks and possibly with some instructions. M (16 years ago, 9-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
(...) First off, "wow!" A great idea, what sounds to be a very thorough design (and documentation), and an aesthetically pleasing package. A few thoughts, suggestions, and so forth. First, while the videos are impressive, I wonder if the performance (...) (16 years ago, 9-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
(...) Well, if a real train hits curves in any manner similar to how a LEGO train does, then the inside wheel will probably lift up enough to at least slip on the rail, which would result in that very effect. On the plus side, as it loses power, it (...) (16 years ago, 7-Aug-08, to lugnet.technic, lugnet.trains)
 
  Re: LEGOdometer
 
Hey Shaun, That's so freakin' crazy awesome insane mega uber brainy bada**! I tip my Acme Brain Massager to you, sir! Dave S. (16 years ago, 7-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
(...) Great work sir! You had me at the counter mechanism, but making it a train car, wow! Cheers DRS (16 years ago, 7-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
(...) A differential might have other problems. I seem to recall that use of differentials was explored in geared locomotives (such as Shay, Climax, and Heisler), and was abandoned because the differential caused power loss in curves. (reference (...) (16 years ago, 7-Aug-08, to lugnet.technic, lugnet.trains)
 
  Re: LEGOdometer
 
(...) Yep, I heard about that a couple of months ago ... I'm looking forward to it and plan on being there. It'll be great to participate in a show that also has lots of representation from clubs outside of New England! (16 years ago, 6-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
(...) That's something I hadn't considered. Fortunately, unless it's run backwards for a long time, it probably won't be an issue. It takes a good while to take up the lash in all of the gears in the opposite direction; the overall gear reduction is (...) (16 years ago, 6-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
Shaun, OK, I'm not a train guy and or even a moderately skilled Technic guy, but it's easy to see that this is officially ridiculously awesome. I've become interested in incorporating Technic functionality into minifig scale MOCs, but I don't think (...) (16 years ago, 6-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
(...) It would certainly help my slow mind ;o) Though I think I got it through your explainations. (...) Very elegant and parts savvy, but I am not sure it would provide a design as compact as yours. (...) Sorry to disturb you ;o) Philo (16 years ago, 6-Aug-08, to lugnet.technic, lugnet.trains)
 
  Re: LEGOdometer
 
(...) --snip (as is my own tendency ;) )-- Wow. I imagine if I had a clue how to build technic there'd be a few more wows but you can tattoo me impressed as is. Tim (16 years ago, 6-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
(...) Interesting. I thought this might be interesting to use in our displays...until I read that it binds up in reverse. When we lose a car for whatever reason (often some young kid's hand straying where it ought not to), we usually recouple by (...) (16 years ago, 5-Aug-08, to lugnet.technic, lugnet.trains, FTX)
 
  Re: LEGOdometer
 
A nice explanation and reading. A better MOC. Also intend to return later and read it more carefully. It is extensive, to get everything at first. ;) (16 years ago, 5-Aug-08, to lugnet.technic, lugnet.trains, FTX)


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