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this could be a kewl project. I can see a basic idea here similiar to the moonbase module, why not make the standard a cube size with portals and elevators standardized that move in all three dimensions. This way modules could not only connect (...) (22 years ago, 25-Apr-03, to lugnet.starwars, lugnet.space)
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| | Re: Death Star Modules
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Travis, That's something that I've considered to do except that for this project the connections are designed to be localized. Not intended to be as modular connections like in the moonbase project, but if there's a lot of interest in something like (...) (22 years ago, 26-Apr-03, to lugnet.starwars)
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| | Re: Death Star Modules
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i'm not too sure what you mean by localized. Please explain further. -tk "ACPin" <ACPin@Comcast.net> wrote in message news:HDxK3r.1vz3@lugnet.com... (...) the (...) the (...) modules (...) (22 years ago, 26-Apr-03, to lugnet.starwars)
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| | Re: Death Star Modules
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Travis, The designs are intended solely for the Death Star project that I've mentioned in the original post. That's what I meant by localized compared to the moonbase project that had designs for compatibility across individual projects. Thus it's (...) (22 years ago, 26-Apr-03, to lugnet.starwars)
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| | Re: Death Star Modules
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Sounds like you'll have fun. If its just a diorama type of thing and not a modular project that other can contribute to, why bind each module to the baseplate? It sounds like you could get a better result by building it exactly to scale. good luck. (...) (22 years ago, 27-Apr-03, to lugnet.starwars)
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| | Re: Death Star Modules
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Travis, One word "Space" is something that I don't have enough of. I do all my works on action figures and Legos on the same 4'x8' hobby table. Since this will take awhile to build that's why I chose to build it by modules and then merge them once (...) (22 years ago, 28-Apr-03, to lugnet.starwars)
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