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| palmer (score: 0.295) |
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| | Re: What next (was Re: Look out! (was Re: Oh no...))
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| In lugnet.space, Daniel Rubin wrote: Snip snip (...) Well thank you. And, I must say that I appreciate your command of the vernacular. I only 'repainted' it after all. I believe that the real credit goes to Jon Palmer for the original design. Anyone (...) (21 years ago, 29-Jan-04, to lugnet.space, FTX)
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| palmer (score: 0.295) |
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| palmer (score: 0.295) |
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| palmer (score: 0.295) |
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| palmer (score: 0.295) |
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| palmer (score: 0.295) |
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| | Re: 3 V I L
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| In lugnet.space, Jon Palmer wrote: Oh yeah by the way you so totally get the Zardoz award: (2 URLs) j o n (URL) zemi.net> (URL) the-shipyard> (21 years ago, 21-Sep-03, to lugnet.space, FTX)
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| palmer (score: 0.295) |
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| | Re: 3 V I L
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| (...) Needs more cowbell. No really this is so weirdly cool. And floating heads terrify me. You slay GA. (URL) j o n (URL) zemi.net> (URL) the-shipyard> (21 years ago, 21-Sep-03, to lugnet.space, FTX)
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| palmer (score: 0.295) |
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| | Re: 3 ideas I had
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| (...) Here's another way to get 120 degree angles with hinge bricks: (URL) got the idea from Jon Palmer: (URL) course, four axes spinning around would be pretty easy--I'd use the 4x4 round brick in brown as a hub: (URL) technic half-pins fit into (...) (21 years ago, 21-Jan-04, to lugnet.space, lugnet.build, lugnet.pirates, lugnet.castle)
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| palmer (score: 0.295) |
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| palmer (score: 0.294) |
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| | Re: PRIORITY TRANSMISSION
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| In lugnet.space, Mike Petrucelli wrote: What could DR TERRIBLE be up to now?!! (...) I don't get it Mike. I'm unbelievably uptight about big images and this doesn't bother me at all. It was 3 images that was like 500k total. 3 very funny pics too. (...) (21 years ago, 17-Sep-03, to lugnet.space, FTX)
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| palmer (score: 0.294) |
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| palmer (score: 0.294) |
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| | Re: Moonbase Monorail: What is the track elevation?
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| "Steven Weiser" <WsrSteven@aol.com> wrote in message news:HLBAs8.1L6J@lugnet.com... (...) monorail (...) corridors or (...) At last year's NWBC we just used the normal monorail stanchions, which are 10 high. We had some track at the bottom and then (...) (21 years ago, 16-Sep-03, to lugnet.space)
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| palmer (score: 0.294) |
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| palmer (score: 0.294) |
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| palmer (score: 0.294) |
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| palmer (score: 0.294) |
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| palmer (score: 0.294) |
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| | Moonbase: Starting to put up the rail standard
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| (URL) what I have so far. I can't find a curved track part for LDraw or I'd put up an image of that too. I'd love to get some input on this from some of you Train folk considering that this should appeal to a lot of you. Hafner will be helping out (...) (21 years ago, 16-Sep-03, to lugnet.space, lugnet.trains)
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| palmer (score: 0.294) |
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| | Now I'm thinking we should just ditch the roads idea too
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| Bummer, considering I just thought up the word "moonway", but the train track idea has sorta taken this over. As buried below a bunch of modules as it might get the trains will still stick out because they'll moving around all over the place. But (...) (21 years ago, 15-Sep-03, to lugnet.space)
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| palmer (score: 0.294) |
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| | Moonbase: Ditch the "4 studs away from edge" rule?
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| I was just talking to Sandlin about this while I was working on the Road & Rail section on the Moonbase page. Should we ditch the "don't build within 4 studs of a baseplate edge" rule? Basically the best spot for train track is 4 studs from the (...) (21 years ago, 15-Sep-03, to lugnet.space)
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| palmer (score: 0.294) |