| | Re: Steampunk diorama Adrian Carpenter
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| | Excellent job. Contrary to other opinions, the billboard is really great in my opinion. But here's where I take issue with this... You clearly spent some time putting that model together, but it doesn't look like you spent nearly enough time (...) (19 years ago, 16-Dec-05, to lugnet.space, FTX)
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| | | | Re: Steampunk diorama Timothy Gould
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| | | | (...) Thanks for your comments Adrians. I actually did spend some time on the render and got it looking pretty much exactly as I wanted (it is slightly changed for version II but not much). I was going for a render that looked something like a cross (...) (19 years ago, 16-Dec-05, to lugnet.space, FTX)
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| | | | | | Re: Steampunk diorama Adrian Carpenter
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| | | | (...) Hey--I should have chosen my words more varefully--I hope I didn't offend you. My intention was more in line with: "wow! that's really impressive--it deserves a really amazing render!" Anyhow, my email server is down and apparently losing (...) (19 years ago, 17-Dec-05, to lugnet.space, FTX)
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| | | | | | Re: Steampunk diorama Jason S. Mantor
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| | | | | OK. Now that you've posted, those you have to tell us what you did to get that "gritty" effect! BTW, Cool, model Tim : ) (...) (19 years ago, 17-Dec-05, to lugnet.space)
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| | | | | | | Re: Steampunk diorama Adrian Carpenter
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| | | | | | (...) There are two ways I achieve a "gritty" effect. The first and easiest is to open the render in Photoshop or GIMP (which is free software, and wonderful btw--everyone should download a copy), then add a new layer and fill it with greyscale (...) (19 years ago, 17-Dec-05, to lugnet.space)
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| | | | | | Re: Steampunk diorama Timothy Gould
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| | | | (...) No problem. It was 1am when I responded and I was tired. Interestingly enough that render seems to have divided opinion. (...) Very, very nice. I've put the one you emailed me up in the gallery and I'll add these too if you email them to me. (...) (19 years ago, 17-Dec-05, to lugnet.space, FTX)
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