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In lugnet.build.mecha, Kyle Vrieze wrote:
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This summer I built a team of power-armor mercenaries, and I wanted to build
them a ship to get to the battlefield with, and here it (finally) is:
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I looked at Sorens Lying Bastard a lot while building, and tried to expand
on his Pirate color scheme, also using some of his gun muzzles and greebs.
Mladens work influenced the square-barrel gun and missile boxes. The
cockpit bears a resemblance to Trevor Prudens Orca dropship, and the
thruster shot is reminiscent of Keith Goldmans Ghoul. (Theres a joke
in there somewhere, I just know it.) I also used one of Paul Hartzogs chair
designs. I probably missed a credit here, so let me know if I used your idea
and didnt mention you.
I never thought Id use twelve of those AT-AT click hinges in one MOC, but
here you go.
PLMKWYT
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Kyle, I like the color scheme, the lifting doors, the weapons array, and the
engine are neat, but Ive got a few issues, and they have nothing to do with
your building style or how it looks--its more of a few
technical/physics/science-based questions.
If this dropship is going to be used in atmospheric conditions, your ship may
have a few lift issues (then again, we didnt see the bottom of the ship..), as
it looks like your engine is providing motion in only one direction.
You might want to consider either wings, or angled jets for lift purposes.
Just an idea...if you were able to put some side engines on it, it may increase
the width of the mid and rear of the vehicle, and give you some more room to put
more troopers inside...ooh..wait..wider body means more surface area to assist
with lift, too!
Scott Lyttle
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Message has 1 Reply: | | Re: "Aggressor", power armor dropship
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| (...) I'm glad you enjoyed the dropship, Scott. I assume that it would fly around by means of a point-source graviton generator, so it wouldn't need vectored thrust or aerodynamic lift (they're not engines, they're generators of some kind). Given (...) (20 years ago, 20-Jan-05, to lugnet.build.mecha, lugnet.space, FTX)
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