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Man, that's fun to say. Say it out loud: BrickMech Spec!!!
I've got my prelimary thoughts on a spec for building modular Mechs for my
BrickMech game up at http://www.brickmech.com/brickmech/spec.htm Look it over
and tell me what you think! If it seems humorously technical, well then, four
years ago I had to create Interface Control Document training for GM engineers,
so it must have left me scarred.
Goals of the spec:
1. Enable others to build interchangeable parts (obviously)
2. Be specific enough that people aren't going to try to abuse it (although if
that happens, bam! a faulty circuit breaker shuts down your Mech.)
3. Be flexible enough to allow lots of creativity.
4. Be limited enough that any example of a component can mate to any example of
a component it's supposed to mate with, no matter who built it.
Right now, the rules I'm working on allow players to pick up shoulders and/or
arms that survive a Mech's destruction. The torso interface is not a game issue
but is an issue for providing lots of possibilities.
PLMKWYT!
Peter
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Message has 1 Reply: | | Re: BrickMech Spec
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| (...) Cool. Perhaps I can hybridize this construction system with the rules of MechaTon. I'm looking for something easy enough for the 6-12-year kids at (URL) Philcon> to play this December -- and any adults, too. I can't trust the younger kids to (...) (20 years ago, 2-Sep-04, to lugnet.build.mecha)
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