| | Re: New MOC: Orbital Manipulator Craft Larry Pieniazek
| | | (...) Using a lot of tiles is, in my view, sort of a cheat. True Studly-lessness is achieved because you're so SNOTed that there's no real top that needs tiling. For example the current (URL) MOC highlight...> (which bears raving about, it's tres (...) (21 years ago, 6-Mar-04, to lugnet.space, FTX)
| | | | | | | | Re: New MOC: Orbital Manipulator Craft Soren Roberts
| | | | | (...) Yeah, I s'pose you're right. Most of the time, though, that's what people do, slather tiles over a design until you've ruined the shape for the sake of studlessness. Now I will be sleeping, I have class tomorrow. Soren (21 years ago, 6-Mar-04, to lugnet.space, FTX)
| | | | | | | | | | | | Re: New MOC: Orbital Manipulator Craft Ley Ward
| | | | | (...) Um, I think that you've had class for quite some time, not just 'tomorrow' ;-), sorry, couldn't resist... But, seriously, your point (and Larry's) re: tiles is well taken, though I believe there is a way to use tiles judiciously and (...) (21 years ago, 12-Mar-04, to lugnet.space, FTX)
| | | | | | | | | | | | Re: New MOC: Orbital Manipulator Craft Soren Roberts
| | | | | (...) Thanks. I've wanted a spacegoing crane for a long time now, and this the result of all that waiting. I worded my original post badly, but essentially I was trying to say that I don't think studlessness is all it's cracked up to be. Form form (...) (21 years ago, 18-Mar-04, to lugnet.space, FTX)
| | | | | | | | | | | | Re: New MOC: Orbital Manipulator Craft Ley Ward
| | | | | (...) I'm with you on that. If I may sum it up: Just build and let the studs fall where they may (or may not.) (...) Ah, but there is no (URL) 'undo'>(1) button, alas. But, if you hadn't, someone else may well have. Peace and un-undo, Professor (...) (21 years ago, 18-Mar-04, to lugnet.space, FTX)
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