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Subject: 
Re: Feedback thoughts
Newsgroups: 
lugnet.space
Date: 
Fri, 14 Feb 2003 18:04:15 GMT
Viewed: 
1431 times
  
In lugnet.space, Joel Kuester writes:
<snipped>

Very well said on everything, Joel! :)

I would add that we should not equate "honesty" solely with serious or
critical remarks that border on being terse and inflammatory. I'm sensing an
attitude shift in this group toward discrediting enthusiastic and positive
comments about MOCs, as if they're somehow "less honest" or less
constructive. And I'm also sensing the beginnings of conformity and elitism
and we don't need that either. I hope I'm wrong and just overreacting (as I
know I often do!).

Regarding feedback, I'd like to add that I think constructive feedback that
is specific and offers some suggestions on possibly improving an MOC is
good. Constructive feedback is supposed to motivate the builder to take a
second look at something, try what's being suggested, and just see if it
works. In a sense, "constructive" has a literal meaning with Lego! Vague
feedback (i.e. "you could do better") doesn't help much. It doesn't give the
recipient any direction.

I think we're all intelligent enough to recognize the limitations of working
with Lego. If you don't have the pieces, you don't have the model. Thus, a
builder's "style" depends immensely on what they have to build with. For
example, the German Expressionist film genre was highly influenced by it's
film stock. Due to short supplies and empty pockets, the film makers
resorted to recycling, scraping off the old celluloid and recoating it
sparsely. The result was a stark, high contrast image (chiaroscuro) that
helped typify this genre.

Lego offers the similar challenges and, depending on how much brick one has,
will influence one's building style and product. So when we critique
someone's work, a certain amount of grace or credit should be given to the
builder working within their material limitations. We should avoid comments
that discredit someone's attempt at making an MOC look a certain way, shape,
color, scale, etc, just because it fell short of our expectations, standards
and/or measures. When feedback also rewards the effort put forth,
improvement is certain to follow, and with more enthusiasm. Afterall, this
is supposed to be fun! I have a lot of fun building and also just looking at
the stuff other people build. I try to just enjoy something for what it is
rather than what I think it should be and I encourage everyone to do the same.

Last comment: For those "rainbow warriors" out there, I think a nifty
solution is to just build with the colors you have and convert your pictures
to B&W. It seems most of us look at form/design first and color as
secondary, so I think that's an acceptable way to "cheat" when you just
don't have the parts in a particular color. It might help to do a
color-to-grayscale study so you can see how colors convert to gray and match
up with true gray, black or white Lego pieces. For inspiration, check out
this awesome MOC by Paul Hanson:

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=4180

Space!

Dan



Message has 4 Replies:
  Re: Feedback thoughts
 
(...) <Cartman> Shut up Dan, nobody likes you. </Cartman> To be perfectly honest, yet not terse nor inflammatory, I think you are getting pretty worked up. You've received many positive remarks, and a couple minor negative ones. Despite Jon's (...) (21 years ago, 14-Feb-03, to lugnet.space)
  Re: Feedback thoughts
 
(...) I agree. I've had some very useful 'honest' feedback that gave me a lot of great ideas. But I've also seen some responses in which the critical remarks are often like this: 'Sorry, I just don't like it.' This is very unuseful, since the person (...) (21 years ago, 14-Feb-03, to lugnet.space)
  Re: Feedback thoughts
 
(...) hi Dan, Well, I obviously agree that 'honest' doesn't equal being terse or inflamatory. If you got that from reading my comments, I really didn't intend that. I think you are applying this thread exclusively to your feelings reguarding (...) (21 years ago, 15-Feb-03, to lugnet.space)
  Re: Feedback thoughts
 
(...) snip (...) of the Rings project, I was thinking of doing a western in Lego, and might do it in black and white. I hadn't reallized that in addition to giving it an "old" feel, it would also give me total freedom in using odd color schemes to (...) (21 years ago, 18-Feb-03, to lugnet.space)

Message is in Reply To:
  Feedback thoughts
 
(...) (I have changed the subject line because my post has nothing to do with Dan) I'd hate to see a feedback regression now. Besides, if someone doesn't care what anyone thinks about their work, why the heck are they even bothering to post (...) (21 years ago, 14-Feb-03, to lugnet.space)

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