| | Re: LDRAW for Mac; was: Mark's Lego Creations Update!
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| in article FtzGo4.Hty@lugnet.com, Andy DePalma at andy@uconn.edu wrote on 5/3/00 5:14 AM: (...) I have a Java version that works. I'm in the process of re-writing it, though and have the new parser done. My goal is to use OpenGL for the rendering. (...) (25 years ago, 7-May-00, to lugnet.space, lugnet.starwars)
| | | | Re: LDRAW for Mac; was: Mark's Lego Creations Update!
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| Cool. My second question is: When creating something with LDraw, do you have to enter the spatial coordinates for all the parts, or is there some kind of click-and -drag approach? If it's not as simple as click-and-drag, then I'm not going to sit in (...) (25 years ago, 7-May-00, to lugnet.space, lugnet.starwars)
| | | | Re: LDRAW for Mac; was: Mark's Lego Creations Update!
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| (...) I'm up to my elbows in other projects right now, and I don't have much 3d graphics experience, but I am the local Java guru (1) and would love to take a look at it. I could give a hand with the UI and parser, too. Cheers, - jsproat 1. (...) (25 years ago, 8-May-00, to lugnet.space, lugnet.starwars)
| | | | Re: LDRAW for Mac; was: Mark's Lego Creations Update!
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| (...) In LEdit, you use the cursor keys to slide the parts around the three axes. LEdit has no mouse support. To make exact moves, you can press X, Y or Z, and enter an offset. This can be useful for very large or very small movements. In MLCad, you (...) (25 years ago, 12-May-00, to lugnet.space, lugnet.starwars)
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