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  Re: Moonbase MOC: Tycho Brahe Hotel
 
(...) My plan was to make it bigger. I might well do that before Brickfest next year anyway. And why shouldn't people go back to ground to jump to the next building? People do that in cities now. I think attempting to add another layer of tunnels (...) (22 years ago, 24-Sep-02, to lugnet.space)
 
  Re: Moonbase MOC: Tycho Brahe Hotel
 
(...) I've actually been thinking about this because of the next module I have in mind. On "earth" where the atmosphere is breathable, it makes sense to go "outside" and move to an adjacent building... but when you have to get "suited up" because (...) (22 years ago, 25-Sep-02, to lugnet.space)
 
  Re: Moonbase MOC: Tycho Brahe Hotel
 
(...) Well, all of the modules are interconnected with pressurized pasageways, so you don't really have to get suited up to switch from building to building. In fact, if we get enough modules to have living, working, and play all represented, (...) (22 years ago, 25-Sep-02, to lugnet.space)
 
  Re: Moonbase MOC: Tycho Brahe Hotel
 
(...) Well, in real life cities, there are sky bridges. When I saw your module, I too thought it would be neat to have higher level connecting corridors. Perhaps next year the standard can be amended with such. I think it would be cool to have a 48 (...) (22 years ago, 26-Sep-02, to lugnet.space)

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