Subject:
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Re: Proximity detection?
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Newsgroups:
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lugnet.robotics.spybotics
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Date:
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Fri, 3 Oct 2003 14:59:07 GMT
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Viewed:
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6598 times
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In lugnet.robotics.spybotics, Brian B. Alano wrote:
> This I don't know: can it detect passive objects, such as walls and cats, using
> its IR detectors?
The Spybot hardware itself appears capable of simple proximity detection.
Looking at outputs from the IR detector modules on an oscilloscope, I can see
the Spybot's own pings. This includes the absence/presence of range sensing/ID
bits due to reflections (or lack of reflections) from nearby objects.
It seems like the key is if the ROM would include it's own received information
in the World Relation table (or if there was another way to obtain this info).
Does anyone know if it can, or a method to obtain the info? This seems like
such an obvious "feature" that Lego would have included it in the ROM
*somewhere*... (any Lego folks out there with a hint?).
There is always the possibility that the ROM throws out, ignores, or by design
is not capable of receiving messages while transmitting. If any of these are
the case, we're out of luck.
--Jay
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Message has 1 Reply: | | Re: Proximity detection?
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| (...) I think there are hints that the ROM can. IIRC, the Spybotic software allows you to set the IR to detect "some kind of thing at an unknown distance and direction". This is my interpretation of what the Spybotic GUI is telling me, not a verbal (...) (21 years ago, 4-Oct-03, to lugnet.robotics.spybotics)
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Message is in Reply To:
| | Proximity detection?
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| I tried, but I've reached the limit of my ability and patience (I'm not sure which ran out first). This much I know: the Spybot can do proximity detection if what it is detecting is a well-defined IR-emitting object such as a Spybot controller or (...) (22 years ago, 17-Feb-03, to lugnet.robotics.spybotics)
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