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 Robotics / RCX / legOS / 48
  Re: Idle process
 
I guess my earlier posting got out after all. I got the message from the NNTP server telling me to register. That is why a slightly different version of my message appears later in the group. (...) I plan to keep the idle task, now that I understand (...) (26 years ago, 11-Mar-99, to lugnet.robotics.rcx.legos)
 
  Re: Idle process
 
Hi Lou, I'm discussing datagram networking with Jacob Barrett currently. They have some people working on it. The idea is to provide 1 byte of address space, using a per-host hostmask, just like TCP/IP uses per-net netmasks. A host with address 0x10 (...) (26 years ago, 19-Mar-99, to lugnet.robotics.rcx.legos)
 
  Re: Idle process
 
(...) Cool! (...) I had been thinking along the same lines. (...) What is the ID? Is it for framing? Is it a byte that is not currently taken up by a Lego bytecode? Do we even care about colliding with Lego's communication protocol? (...) (...) (26 years ago, 19-Mar-99, to lugnet.robotics.rcx.legos)
 
  Re: Idle process
 
(...) Yes, it's a start byte. Jacob suggested using 0xFn to identify protocol versions, 0xFF being the LEGO standard. (...) Actually, you wouldn't have to change much, just treat P_SUSPENDED tasks like they're P_WAITING and the condition failed. (...) (26 years ago, 20-Mar-99, to lugnet.robotics.rcx.legos)
 
  Re: Idle process
 
(...) That is true. (...) Yes, we do, but is that something the tasks need to worry about? If the kernel has buffered 3 datagrams since the last timeslice, the next 3 waits would return immediately, since their criterion (datagram ready for reading) (...) (26 years ago, 20-Mar-99, to lugnet.robotics.rcx.legos)

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