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Ed,
Thanks, I was familiar with that thread. Unfortunately not much useful
info came out of it. I was hoping for a report from someone who was
ultimately successful in building legOS and its tools, as well as building
the cross-compilers on a USB OS X system.
If the original poster is out there, maybe he can tell us how it went?
Thanks,
B.
In lugnet.robotics.rcx.legos, Ed Manlove writes:
> Brian,
>
> Someone recently asked the same question. Check out
> http://news.lugnet.com/robotics/rcx/legos/?n=2146
>
> I am not sure the results of their efforts so good luck!
>
> Ed
>
> In lugnet.robotics.rcx.legos, Brian C. Rakitin writes:
> > Hi,
> > Has anyone had any success with building the legOS system under Mac OS
> > 10.1.4?
> > I downloaded version 0.2.6, put it in my user application folder, and
> > then just typed make. Here is the result.
> >
> > [tw3rakitin:~/bin] rakitin% cd legos-0.2.6
> > [tw3rakitin:~/bin/legos-0.2.6] rakitin% make
> > for i in util lib boot demo ; do make -C $i || exit 2 ; done
> > cc fontdesign.c -o fontdesign -O2 -Wall
> > make -C dll-src || exit 2
> > cc -o loader.o -c loader.c -O2 -Wall -I. -I../../include/lnp
> > loader.c:110: header file 'getopt.h' not found
> > cpp-precomp: warning: errors during smart preprocessing, retrying in basic mode
> > make[2]: *** [loader.o] Error 1
> > make[1]: *** [dll] Error 2
> > make: *** [all] Error 2
> >
> > Any suggestions?
> > Any binaries available for dll, firmdl3, gcc, or binutils for OS X?
> >
> > Thanks,
> > Brian.
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Message is in Reply To:
| | Re: Mac OS X
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| Brian, Someone recently asked the same question. Check out (URL) am not sure the results of their efforts so good luck! Ed (...) (22 years ago, 1-Jun-02, to lugnet.robotics.rcx.legos)
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