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Brian,
Someone recently asked the same question. Check out
http://news.lugnet.com/robotics/rcx/legos/?n=2146
I am not sure the results of their efforts so good luck!
Ed
In lugnet.robotics.rcx.legos, Brian C. Rakitin writes:
> Hi,
> Has anyone had any success with building the legOS system under Mac OS
> 10.1.4?
> I downloaded version 0.2.6, put it in my user application folder, and
> then just typed make. Here is the result.
>
> [tw3rakitin:~/bin] rakitin% cd legos-0.2.6
> [tw3rakitin:~/bin/legos-0.2.6] rakitin% make
> for i in util lib boot demo ; do make -C $i || exit 2 ; done
> cc fontdesign.c -o fontdesign -O2 -Wall
> make -C dll-src || exit 2
> cc -o loader.o -c loader.c -O2 -Wall -I. -I../../include/lnp
> loader.c:110: header file 'getopt.h' not found
> cpp-precomp: warning: errors during smart preprocessing, retrying in basic mode
> make[2]: *** [loader.o] Error 1
> make[1]: *** [dll] Error 2
> make: *** [all] Error 2
>
> Any suggestions?
> Any binaries available for dll, firmdl3, gcc, or binutils for OS X?
>
> Thanks,
> Brian.
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Message has 1 Reply: | | Re: Mac OS X
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| Ed, Thanks, I was familiar with that thread. Unfortunately not much useful info came out of it. I was hoping for a report from someone who was ultimately successful in building legOS and its tools, as well as building the cross-compilers on a USB OS (...) (22 years ago, 2-Jun-02, to lugnet.robotics.rcx.legos)
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Message is in Reply To:
| | Mac OS X
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| Hi, Has anyone had any success with building the legOS system under Mac OS 10.1.4? I downloaded version 0.2.6, put it in my user application folder, and then just typed make. Here is the result. [tw3rakitin:~/bin] rakitin% cd legos-0.2.6 (...) (22 years ago, 1-Jun-02, to lugnet.robotics.rcx.legos)
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