| | Re: threads Albert Huang
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| | some suggestions: 1) random_delay = random()/1000000; LegOS uses 16 bit integers, meaning the largest value an integer can have is something like 65535. The above statement is meaningless 2) (...) If you kill a thread, make sure it's still a valid (...) (23 years ago, 15-Jan-02, to lugnet.robotics.rcx.legos)
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| | | | Re: threads Mike McFarlane
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| | | | Thanks Albert (...) still (...) How do I check this? There are no other tasks that can kill threads apart from this one. I also checked process IDs after creation and before killing. Best regards, mike (23 years ago, 16-Jan-02, to lugnet.robotics.rcx.legos)
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| | | | | | Re: threads Albert Huang
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| | | | two of your threads terminate shortly after being started (...) as far as I know, legOS provides no functionality for determining whether or not a thread is alive or not. You need to keep track of this yourself (e.g. using a variable/flag that gets (...) (23 years ago, 16-Jan-02, to lugnet.robotics.rcx.legos)
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| | | | | | Re: threads Mike McFarlane
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| | | | Albert (...) yea, I see what you are getting at. I am sure that I was hitting the bumper while the threads were still alive, but I will check again. I think this also points out some of the dangers of just dumping in some poorly thought out dummy (...) (23 years ago, 17-Jan-02, to lugnet.robotics.rcx.legos)
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