| | Re: floating point operation
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(...) I should clarify that this is true for the first version only. For some reason, the compiler does not optimize the second version in the same way. Anyways, what I see in the disassembly for the first version is a loop to 100 inside a loop to (...) (23 years ago, 28-Nov-01, to lugnet.robotics.rcx.legos)
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| | Re: floating point operation
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(...) Compiler optimization? At least, a disassembly of similar code showed me that that seemed to be the case. The compiler can see that t is not used. Try returning t, or copying t to a global before you return from main. That will make things (...) (23 years ago, 28-Nov-01, to lugnet.robotics.rcx.legos)
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| | floating point operation
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I did some experiments with floating point operations and I was surprised when I tried this: int main(){ long t1; int i,j; float t; t1 = sys_time; for(j=0; j<1000; j++){ t=0.06; for(i=0; i<100; i++){ t=1.7*t; } } lcd_int((sys_time - t1)/1000); (...) (23 years ago, 28-Nov-01, to lugnet.robotics.rcx.legos)
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| | where to buy individual parts?
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Hi, My school currently has a robotics course that uses the RIS kits and LegOS. We're trying to expand the size of our class, and consequently need additional parts (and replacements for missing/broken parts) I've looked around on the lego homepage (...) (23 years ago, 28-Nov-01, to lugnet.robotics.rcx, lugnet.robotics.rcx.legos)
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| | Re: Problems with the USB tower
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Hi!Hary,I am sorry I replied to your mail from outside the lugnet list.Please reply to the list and I will make sure that I don't mess up. Regards, Rajendra (...) (23 years ago, 27-Nov-01, to lugnet.robotics.rcx.legos)
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