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Thanks, Kekoa.
On Mon, 12 Apr 1999, Kekoa Proudfoot wrote:
>
> If you can get away with it, I would highly recommend using fixed point
> math instead of floating point math.
Well, as it appears I don't have much of an option, I'll stick to ints
then :-)
-Luis
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Message is in Reply To:
| | Re: floats
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| (...) The errors you see are due to the fact that there is no hardware support for floating point. The compiler substitutes calls to the software equivalents, which do not exist; hence the linker errors you see. The math routines that do exist are (...) (26 years ago, 12-Apr-99, to lugnet.robotics.rcx.legos)
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