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Subject: 
Re: floats
Newsgroups: 
lugnet.robotics.rcx.legos
Date: 
Mon, 12 Apr 1999 05:42:48 GMT
Viewed: 
1230 times
  
Thanks, Kekoa.

On Mon, 12 Apr 1999, Kekoa Proudfoot wrote:

If you can get away with it, I would highly recommend using fixed point
math instead of floating point math.


Well, as it appears I don't have much of an option, I'll stick to ints
then :-)
-Luis

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Message is in Reply To:
  Re: floats
 
(...) The errors you see are due to the fact that there is no hardware support for floating point. The compiler substitutes calls to the software equivalents, which do not exist; hence the linker errors you see. The math routines that do exist are (...) (25 years ago, 12-Apr-99, to lugnet.robotics.rcx.legos)

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