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 Robotics / RCX / legOS / *474 (-5)
  Re: Kernel dies after loading (was: Re: legOS-0.2.2)
 
(...) In theory, everything should work with an unpatched cross compiler, too. legOS code checks a preprocessor define, CONF_RCX_COMPILER, I think, to determine whether patched or unpatched compilers are used. The problem is, I don't have an (...) (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)
 
  Re: Kernel dies after loading (was: Re: legOS-0.2.2)
 
As I understand it, the patch provides support for interrupts, which, at least from my glance over the code, are necessary only for LNP stuff. (Markus, feel free to correct me on this.) So, it will compile with your "old" cross compiler and provide (...) (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)
 
  Re: Kernel dies after loading (was: Re: legOS-0.2.2)
 
(...) does this mean legOS will or at least should compile and run without the patch ? if that's true -- what is the actual effect of the patch ? (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)
 
  Re: legOS on Mac
 
Chris, check if gnu tools (gcc and binutils) is available for MAC, I guess they are: (URL) says: ---...--- Newsflash: gcc is included in Mac OS X Server after all. Apple just renamed it to cc. To make apps see gcc, open a terminal and type: ln -s (...) (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)
 
  Re: Kernel dies after loading (was: Re: legOS-0.2.2)
 
Don't know much about the compiler differences (except that I thought most of the 1.1.2->2.9.5 differences would mainly cause compile-time failures, not run-time) but I have compiled every legOS thing I've done (including 0.2.1) with 1.1.2. I have (...) (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)


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