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 Robotics / RCX / legOS / *3753 (-10)
  table brickos light to percent
 
i there a table or converter from brickos light readings to light percentage ( and vice versa ) Thomas (20 years ago, 27-May-04, to lugnet.robotics.rcx.legos)
 
  Re: issues with 6-legs bot
 
(...) Your approach is pretty common. As it turns out, you can (should) remove the wait time, also. Many people think they need to tell the robot how long to turn, or how long to go forward. It's like driving down the road in a car. You don't look (...) (20 years ago, 20-May-04, to lugnet.robotics.rcx.legos, lugnet.robotics.rcx.robolab)
 
  RE: issues with 6-legs bot
 
Hi Steve, Thank you very much for your put! (...) Can't take the credit. I got the idea from the Sato book, instead of 4 legs, I thought the 6 legs are much more stable. (...) That's pretty much what I did initially, except I used to put in "wait" (...) (20 years ago, 20-May-04, to lugnet.robotics.rcx.legos, lugnet.robotics.rcx.robolab)
 
  Re: issues with 6-legs bot
 
What if you were to make a small platform for the light sensors in between the legs that rest on the ground and has a slide somewhere so when the robot moves up or down it stays touching the ground. ----- Original Message ----- From: "Elizabeth (...) (20 years ago, 20-May-04, to lugnet.robotics.rcx.legos, lugnet.robotics.rcx.robolab)
 
  How to increase address range in brickos ?
 
Does anyone know a way to increase the address range in brickos beyond 0 through 15 ? When I cycle through the address range via View + Prgm it stops at 0xF0. The port is always set at zero. What if I modify the port value ? Or does that affect (...) (20 years ago, 19-May-04, to lugnet.robotics.rcx.legos)
 
  Re: issues with 6-legs bot
 
(...) Am I correct in thinking the two front, and two back legs don't move, only the middle two? That's a nice, simple design. And you have two light sensors, and your goal is to keep them on either side of the line, right? (...) If I understand (...) (20 years ago, 19-May-04, to lugnet.robotics.rcx.legos, lugnet.robotics.rcx.robolab)
 
  issues with 6-legs bot
 
Hi, I built this 6-legs bug for a black line tracking test. The construction: It is a walker with 2 motors, one for 3-left-legs, another one for the right. Middle leg on each side is connected on an 8-tooth gear and attach an 40-tooth gear. This (...) (20 years ago, 19-May-04, to lugnet.robotics.rcx.legos, lugnet.robotics.rcx.robolab)
 
  Re: Problem with lego pneumatic parts
 
Very helpful info... thanks all for the info. "Mike" <kbg17[nospam]@[nosp...tzero.net> wrote in message news:Hxqu55.23Az@lugnet.com... (...) cylinder (...) does (...) they (...) They (...) T, one (...) by (...) I.D. (...) sold (...) just (...) (20 years ago, 19-May-04, to lugnet.robotics.rcx.nqc, lugnet.robotics.rcx.legos)
 
  RE: problems with creating arrays of larger sizes
 
(...) Need to understand the difference how array and pointers are being allocated ... And char is usually one or two bytes, depending on type of procesor; and pointer is usually 4 bytes, unless you go to 64-bit processor ... If you wish to utilize (...) (20 years ago, 18-May-04, to lugnet.robotics.rcx.legos)
 
  Re: problems with creating arrays of larger sizes
 
(...) This won't work for sure. If you look into the kernel sources, DEFAULT_STACK_SIZE gives the value for every user program's stack. Actually, this is 1KByte, if I remeber it right. Your character array will be allocated on the stack and so you (...) (20 years ago, 17-May-04, to lugnet.robotics.rcx.legos)


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