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 Robotics / RCX / legOS / *2010 (-5)
  Re: tweaking around dlcd_show( )
 
(...) LCD_4_BOTL (...) I agree it's a bit bodgy. The one advantage is you only need to pass a single #define when calling it directly (OK not a huge advantage, but if you look at the values in the #defines, you'll see why it was done that way). But (...) (23 years ago, 27-Aug-01, to lugnet.robotics.rcx.legos)
 
  Re: tweaking around dlcd_show( )
 
(...) Since writing this, I have set up a LegOs build environment, so had a play with it. It doesn't seem very useful the way it is written. See my bit about it below. (...) I had a bit of a go doing this as well, and since I didn't know what the (...) (23 years ago, 27-Aug-01, to lugnet.robotics.rcx.legos)
 
  Re: tweaking around dlcd_show( )
 
(...) Nope - bit_set(0xef46,0x4) will work, but not dlcd_show(0xef46,0x4), as it needs only 1 parameter. (...) Choosing the types of the struct elements is the problem - these are passed to the h8's bset instruction. First, I tried void* & char, but (...) (23 years ago, 27-Aug-01, to lugnet.robotics.rcx.legos)
 
  EmuLegOS support for windows
 
The subject pretty much says it all. You'll need cygwin, and then it works. There is now LNP support for EmuLegOS on windows now due to the differences in the WinLNP API and the RCX LNP API. mark (23 years ago, 26-Aug-01, to lugnet.robotics.rcx.legos)
 
  Re: tweaking around dlcd_show( )
 
(...) Ooops! I obviously wasn't looking at it properly last night (only browsing through the zip file). As 'dlcd_show' is defined as a macro that takes one parameter, but uses it twice to each of BIT_OF and BYTE_OF, which in turn both take 2 (...) (23 years ago, 26-Aug-01, to lugnet.robotics.rcx.legos)


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