| | FSMs, coding techniques and other goodies Vlad Dumitrescu
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| | Hi all! I know that multitasking is reducing the need for using FSMs, but in my case the tasks ended being smaller FSMs after all, and because some parts were overlapping - why not use a single large FSM? [maybe it is my own fault that FSMs appear (...) (25 years ago, 13-Dec-99, to lugnet.robotics.rcx)
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| | | | Re: FSMs, coding techniques and other goodies Markus L. Noga
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| | | | Vlad, why don't you write a graphical FSM generator? Textbook FSMs are quite powerful, but in practice, states and transitions are usually augmented with enter/hold/leave actions. This provides plenty of configuration potential. Also, there's a (...) (25 years ago, 14-Dec-99, to lugnet.robotics.rcx)
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| | | | | | Re: FSMs, coding techniques and other goodies Vlad Dumitrescu
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| | | | | (...) I was thinking about that. The problem is that I lack the time... for the next couple of months, anyway... The idea of using a higher level language comes from the guess that it would be faster to develop than a graphical tool. Plus that it (...) (25 years ago, 14-Dec-99, to lugnet.robotics.rcx)
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| | | | Re: FSMs, coding techniques and other goodies Jason S. Mantor
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| | | | OK I'm guessing, but does FSM = finite state machine ? (25 years ago, 23-Dec-99, to lugnet.robotics.rcx)
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| | | | | | Re: FSMs, coding techniques and other goodies Terry King
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| | | | As we say in Vermont: Ayup! Finite State Machine(s) (25 years ago, 24-Dec-99, to lugnet.robotics.rcx)
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