 | | Re: position calculating for robots
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(...) There are various geometries have been implemented in Lego bricks for this. Here is one example: (URL) searching Google for "Lego adder subtractor" for others. (21 years ago, 2-Jun-05, to lugnet.robotics.rcx.legos)
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 | | Re: advice for robogrip
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(...) Do you mean robot hands? If so, try the one from my robot: (URL) It's actuated with pneumatics at the moment but the two 24mm pulleys have bevel gears linking them, to keep the fingers synchronised, so you could use a motor and low gearing to (...) (21 years ago, 27-May-05, to lugnet.robotics.rcx, lugnet.robotics.edu, FTX)
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 | | advice for robogrip
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Hi, I am trying to look for a few lego end effectors configuration. I got the one from CMU's robotics educator. Suggestion will be greatly appreciated. --thanks (21 years ago, 26-May-05, to lugnet.robotics.rcx, lugnet.robotics.edu)
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 | | Re: position calculating for robots
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(...) From something I read 12 years ago for my university project (a Lego robot of course, but pre-RCX), I think it required differential equations (ugh!). Probably a bit too memory-hungry for an RCX. Perhaps you could use the PC's computing power (...) (21 years ago, 26-May-05, to lugnet.robotics.rcx.legos)
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 | | position calculating for robots
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Thanks Thomas for your idea. The matter is that I was thinking of using angle sensors in order to calculate the number of the turns that each wheel has driven (I am talking for a robot with 2 wheels). I think that some advanced maths are required (...) (21 years ago, 26-May-05, to lugnet.robotics.rcx.legos)
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