| | Re: HELP, has anyone ever seen SPIRIT.OCX events ??
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Thanks Chris, I was just looking for that confimation. There are more bugs in the spirit.ocx, ever tried to read the sensor mode ? Well you'll probably get the sensor mode multiplied with 32. I've just reported these bugs to Lego. I've also asked (...) (23 years ago, 28-Apr-01, to lugnet.robotics.rcx)
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| | Re: Blocking The Lego Remote?
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(...) This is a very basic problem with the whole LEGO IR protocol -- you can't address a specific RCX/Scout without also reaching every other brick in the room. I believe this is the reason why the RCX has the short-range IR setting. The approach I (...) (23 years ago, 27-Apr-01, to lugnet.robotics.rcx.nqc)
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| | Re: Blocking The Lego Remote?
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Let me clarify. although it still may not be possible, I just want to create 2 lego BattleBot like robots. A Scout based bot being controlled by one person with the Lego Remote and a Second bot being controlled via RCX to RCX like in the Lego (...) (23 years ago, 27-Apr-01, to lugnet.robotics.rcx.nqc)
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| | Re: HELP, has anyone ever seen SPIRIT.OCX events ??
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(...) I just hacked together a quick-n-dirty C++ program to talk to Spirit.ocx. It unlocks the brick and downloads new firmware into the RCX, all using the public methods exposed by Spirit.ocx. I sink events from the .ocx, and I don't get any COM (...) (23 years ago, 27-Apr-01, to lugnet.robotics.rcx)
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| | Re: C standard functions with legOS?
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(...) As other people have pointed out, its not possible to use them straight off. I've written some floating point code for my own use to do conversions between rectangular (x,y) and polar (dist, bearing) calculations. The codes not documented I'm (...) (23 years ago, 27-Apr-01, to lugnet.robotics.rcx.legos)
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