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 Robotics / RCX / *4300 (-5)
  Re: video game type thing...
 
Thanks for the response! Now I'm almost ready to test it. I just need to know if, when you have a call void function, and you then use the int main() to close the program with return 0;, will the void keep running? Thanks Nick Howell (...) (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
 
  Re: video game type thing...
 
(...) I think you mean if (enemy == 1). Also, the identifier "fight" resolves to the address of the fight function. Doing "fight;" is equivalent to doing "1;". It's legal, but it doesn't accomplish anything. You want to do "fight();" and (...) (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
 
  video game type thing...
 
I'm building a video game type thing. It has three touch sensors, for left, right, and fire. The LCD controls where the enemy is. I'm having some problems with my code, so here it is(I'm using kernel 0.2.4): #include "conio.h" #include "dmotor.h" (...) (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
 
  New version of NQCEdit
 
The new version is downloadable from (URL) (later this week also from (URL) ) Thanks to all beta testers, especially Mario Ferrari for his load of input to us. What's New?? Improvements in version 1.1 ---...--- * The user can select if the source (...) (24 years ago, 11-Mar-01, to lugnet.robotics.rcx.nqc)
 
  Re: Robot navigation - barcode stations?
 
(...) Actually, if you are trying this, be aware that LEDs are typically mounted on a panel that faces the user (more or less) and as such the rounded housing of most LEDs acts as a lens which projects most of the light out toward the user rather (...) (24 years ago, 11-Mar-01, to lugnet.robotics.rcx)


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