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 Robotics / NXT / NXT Firmware Hacking / *73 (-5)
  Re: Messing with memory pool
 
(...) Okay, thanks for the tip. It was a bit unnecessary for you to spend two paragraphs on that, though; a sentence or two would have sufficed. :-) (...) Code is as follows: if (!mem) mem= (char*)(VarsCmd.Pool); memset(mem, 0, POOL_MAX_SIZE); I'm (...) (17 years ago, 17-Jul-07, to lugnet.robotics.nxt.nxthacking)
 
  Re: Messing with memory pool
 
(...) There is no such thing as an NXT-G memory pool. The standard NXT firmware has nothing to do with the graphical programming language implemented by LEGO and NI which is called NXT-G. (...) Why are you setting it to 0x00 if other parts of the (...) (17 years ago, 17-Jul-07, to lugnet.robotics.nxt.nxthacking)
 
  Messing with memory pool
 
I'm working on a custom firmware with a new VM. I'm currently trying to reuse the NXT-G memory pool to hold data for the new VM, but I'm running into problems. Apparently, doing a memset to set all of the pool to 0x00 causes the firmware to crash. (...) (17 years ago, 16-Jul-07, to lugnet.robotics.nxt.nxthacking)
 
  binsert question
 
Starting with the original NXTGCC source, if I disable binsert in the makefile, the firmware crashes on boot. The firmware development which I am doing will probably increase the size of the firmware by around 20KB, so I'm wondering if I need to do (...) (17 years ago, 11-Jul-07, to lugnet.robotics.nxt.nxthacking)
 
  Re: Custom firmware crashing on boot
 
Sorry I didn't have time to reply to your post yesteday; I had limited time available. (...) Hmm, as I said yesterday to Dick, disabling all three binsert calls in the makefile caused my firmware to crash on a blank screen, even after I had done (...) (17 years ago, 29-Jun-07, to lugnet.robotics.nxt.nxthacking)


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