 | | Re: Messing with memory pool
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(...) There is no such thing as an NXT-G memory pool. The standard NXT firmware has nothing to do with the graphical programming language implemented by LEGO and NI which is called NXT-G. (...) Why are you setting it to 0x00 if other parts of the (...) (18 years ago, 17-Jul-07, to lugnet.robotics.nxt.nxthacking)
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 | | Messing with memory pool
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I'm working on a custom firmware with a new VM. I'm currently trying to reuse the NXT-G memory pool to hold data for the new VM, but I'm running into problems. Apparently, doing a memset to set all of the pool to 0x00 causes the firmware to crash. (...) (18 years ago, 16-Jul-07, to lugnet.robotics.nxt.nxthacking)
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 | | binsert question
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Starting with the original NXTGCC source, if I disable binsert in the makefile, the firmware crashes on boot. The firmware development which I am doing will probably increase the size of the firmware by around 20KB, so I'm wondering if I need to do (...) (18 years ago, 11-Jul-07, to lugnet.robotics.nxt.nxthacking)
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 | | Re: Custom firmware crashing on boot
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Sorry I didn't have time to reply to your post yesteday; I had limited time available. (...) Hmm, as I said yesterday to Dick, disabling all three binsert calls in the makefile caused my firmware to crash on a blank screen, even after I had done (...) (18 years ago, 29-Jun-07, to lugnet.robotics.nxt.nxthacking)
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 | | Re: Adding a JTAG port?
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(...) I used a JTAG tool in the beginning by glueing a JTAG connector manually. You could do that and perhaps have a look at section 4.3 in (URL) it is easier to use libnxt. I am using it in this project: (URL) can download libnxt source from (or of (...) (18 years ago, 29-Jun-07, to lugnet.robotics.nxt.nxthacking)
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