Subject:
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Re: Idea for a competition
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Newsgroups:
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lugnet.robotics
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Date:
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Thu, 8 Dec 2005 16:38:38 GMT
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Original-From:
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Mr S <szinn_the1@yahoo.com[Spamless]>
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Viewed:
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1256 times
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Ignacio,
That is an interesting concept. What happens if a
robot runs out of 'things' to trade?
Are there rules on when or why a robot would trade? or
be forced to trade?
What if they are sent on 'course' where to get from
starting point to finish point, they would have to
encounter other robots, thus be in a position to trade
or not, and based on trading status, their progress is
affected somehow. This would give a goal to the
competition, and use the trading situation as a
penalty kind of thing. Say the course is a long line
following course, and to get another bot out of the
way, you have to pay a token, or they pay one to not
get out of the way?
The robot that finishes the line course first with the
most tokens wins?
I don't know how that would work as a contest, but it
would add more interaction to the standard line
following courses.
Just a thought...
--- Ignacio Martinez Vazquez <ignamv@gmail.com> wrote:
> Hi,
> Here's an idea for a competition. Unfortunately, it
> requires several robots,
> meaning you either need to have several RCX/board of
> choice, or know someone who
> does robots.
> There's an area, delimited by a line, in which the
> bots (more than 2) wander
> around until they recognize another one. Then, they
> read a color strip (like
<http://www.philohome.com/cardreader2/cardreader.htm>)
> and decide whether to
> separate, or continue. If they continue, they trade
> something. Based on some
> criteria, they may decide not to give the other one
> the 'thing' (meaning they
> trick the other into giving away a thing). Each bot
> has several of them.
> However, after finishing the trade, they modify each
> other's cards. If
> programmed to associate certain sequences with bots
> who give or scam, they
> become more likely to earn things.
> Problems:
> * Cards would be a total bitch to read and, most of
> all, modify. They could be
> transmitted and received through IR, making it
> easier.
> * Trading would also be hard. A simple mechanism
> would be necessary, since
> probably 2 motors are being used to drive. Maybe the
> things could be technic 1x2
> bricks, held on axles. However, aligning axles and
> actually pushing the bricks
> would be hard.
> * Kinda boring, specially if someone didn't plan to
> recognize scammers and runs
> out of bricks at the beginning.
> I guess IR could be used so that, when 2 bots are
> pointing at each other, they
> both receive each other's cards. That way, if they
> both want to trade, they just
> go straight on. Otherwise, they look away. You'd
> have to make sure one bot isn't
> getting messages from more than 1 other at the time.
> I know it's not great, but I just thought it up...
>
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Message has 1 Reply: | | Re: Idea for a competition
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| The idea for a "Block Transfer" style game has been proposed and will be tried in Feb. 2006 for the next rtlToronto game R20 aka Project Y (URL) basic idea is to start with ax 8' x 8' play area with 6" walls, and have up to 10 autonomous robots each (...) (19 years ago, 8-Dec-05, to lugnet.robotics)
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Message is in Reply To:
| | Idea for a competition
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| Hi, Here's an idea for a competition. Unfortunately, it requires several robots, meaning you either need to have several RCX/board of choice, or know someone who does robots. There's an area, delimited by a line, in which the bots (more than 2) (...) (19 years ago, 8-Dec-05, to lugnet.robotics)
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