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Subject: 
Re: Idea for a competition
Newsgroups: 
lugnet.robotics
Date: 
Thu, 8 Dec 2005 16:38:38 GMT
Original-From: 
Mr S <szinn_the1@yahoo.com[Spamless]>
Viewed: 
1256 times
  
Ignacio,
That is an interesting concept. What happens if a
robot runs out of 'things' to trade?

Are there rules on when or why a robot would trade? or
be forced to trade?

What if they are sent on 'course' where to get from
starting point to finish point, they would have to
encounter other robots, thus be in a position to trade
or not, and based on trading status, their progress is
affected somehow. This would give a goal to the
competition, and use the trading situation as a
penalty kind of thing. Say the course is a long line
following course, and to get another bot out of the
way, you have to pay a token, or they pay one to not
get out of the way?

The robot that finishes the line course first with the
most tokens wins?

I don't know how that would work as a contest, but it
would add more interaction to the standard line
following courses.

Just a thought...

--- Ignacio Martinez Vazquez <ignamv@gmail.com> wrote:

Hi,
Here's an idea for a competition. Unfortunately, it
requires several robots,
meaning you either need to have several RCX/board of
choice, or know someone who
does robots.
There's an area, delimited by a line, in which the
bots (more than 2) wander
around until they recognize another one. Then, they
read a color strip (like

<http://www.philohome.com/cardreader2/cardreader.htm>)
and decide whether to
separate, or continue. If they continue, they trade
something. Based on some
criteria, they may decide not to give the other one
the 'thing' (meaning they
trick the other into giving away a thing). Each bot
has several of them.
However, after finishing the trade, they modify each
other's cards. If
programmed to associate certain sequences with bots
who give or scam, they
become more likely to earn things.
Problems:
* Cards would be a total bitch to read and, most of
all, modify. They could be
transmitted and received through IR, making it
easier.
* Trading would also be hard. A simple mechanism
would be necessary, since
probably 2 motors are being used to drive. Maybe the
things could be technic 1x2
bricks, held on axles. However, aligning axles and
actually pushing the bricks
would be hard.
* Kinda boring, specially if someone didn't plan to
recognize scammers and runs
out of bricks at the beginning.
I guess IR could be used so that, when 2 bots are
pointing at each other, they
both receive each other's cards. That way, if they
both want to trade, they just
go straight on. Otherwise, they look away. You'd
have to make sure one bot isn't
getting messages from more than 1 other at the time.
I know it's not great, but I just thought it up...




Message has 1 Reply:
  Re: Idea for a competition
 
The idea for a "Block Transfer" style game has been proposed and will be tried in Feb. 2006 for the next rtlToronto game R20 aka Project Y (URL) basic idea is to start with ax 8' x 8' play area with 6" walls, and have up to 10 autonomous robots each (...) (19 years ago, 8-Dec-05, to lugnet.robotics)

Message is in Reply To:
  Idea for a competition
 
Hi, Here's an idea for a competition. Unfortunately, it requires several robots, meaning you either need to have several RCX/board of choice, or know someone who does robots. There's an area, delimited by a line, in which the bots (more than 2) (...) (19 years ago, 8-Dec-05, to lugnet.robotics)

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