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Subject: 
Re: Idea for a competition
Newsgroups: 
lugnet.robotics
Date: 
Thu, 8 Dec 2005 16:28:41 GMT
Viewed: 
1240 times
  
Interesting - this made me think of a Richard Dawkins passage on
altruism and trickery. It would be who is the best cheat, vs who is
the best recognition of a cheat, but only once you get past the
initial stage of the basics. Could the strings merely be a bunch of
long non friction pins on a small beam with some kind of guide rail.
Detection of these would be through a touch sensor, and a simple motor
clutch system could be used to set/reset these bits. This is your
alterable card system.

I am still a little hazy - awhy do they modify each others cards - I
am not entirely sure what the cards are about. If the cards are about
identity, the easier way would be to keep a list of IDs, and
properties associated with them internally. This also means differenet
bots may end up with a different perception of the system depending on
their encounters. The IDs are simply IR transmitted. This is easy if
you start off with a known number of bots. It sounds like something
easier to do with BrickOS or some other system than RCX code/NQC as
the easiest way to store properties would be in full structs.

I may have completely missed what you meant, but these were my
thoughts on the system. An easy thing to trade, and something the
community have a lot of experience with the control and movement of,
would be Lego footballs/basket balls. I think all the GBC fun might
aid that.

--
Danny Staple MBCS
OrionRobots
http://orionrobots.co.uk
(Full contact details available through website)


On 08/12/05, Ignacio Martinez Vazquez <ignamv@gmail.com> wrote:
Hi,
Here's an idea for a competition. Unfortunately, it requires several robots,
meaning you either need to have several RCX/board of choice, or know someone
who
does robots.
There's an area, delimited by a line, in which the bots (more than 2) wander
around until they recognize another one. Then, they read a color strip (like
<http://www.philohome.com/cardreader2/cardreader.htm>) and decide whether to
separate, or continue. If they continue, they trade something. Based on some
criteria, they may decide not to give the other one the 'thing' (meaning they
trick the other into giving away a thing). Each bot has several of them.
However, after finishing the trade, they modify each other's cards. If
programmed to associate certain sequences with bots who give or scam, they
become more likely to earn things.
Problems:
* Cards would be a total bitch to read and, most of all, modify. They could be
transmitted and received through IR, making it easier.
* Trading would also be hard. A simple mechanism would be necessary, since
probably 2 motors are being used to drive. Maybe the things could be technic
1x2
bricks, held on axles. However, aligning axles and actually pushing the bricks
would be hard.
* Kinda boring, specially if someone didn't plan to recognize scammers and
runs
out of bricks at the beginning.
I guess IR could be used so that, when 2 bots are pointing at each other, they
both receive each other's cards. That way, if they both want to trade, they
just
go straight on. Otherwise, they look away. You'd have to make sure one bot
isn't
getting messages from more than 1 other at the time.
I know it's not great, but I just thought it up...




Message has 1 Reply:
  Re: Idea for a competition
 
Nice! I specially like the ball trading part. I wanted bots to modify each other's IDs so they could label them, in their own way, as scammers. However, it gets complicated, and it loses some of the fun because of it. I visited the link on some (...) (19 years ago, 8-Dec-05, to lugnet.robotics)

Message is in Reply To:
  Idea for a competition
 
Hi, Here's an idea for a competition. Unfortunately, it requires several robots, meaning you either need to have several RCX/board of choice, or know someone who does robots. There's an area, delimited by a line, in which the bots (more than 2) (...) (19 years ago, 8-Dec-05, to lugnet.robotics)

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