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Subject: 
Re: Limitations in RCX language
Newsgroups: 
lugnet.robotics
Date: 
Thu, 7 Jan 1999 06:32:45 GMT
Original-From: 
David Van Wagner <davevw@alumni.cse.ucsc&spamcake&.edu>
Viewed: 
3458 times
  
I recommend "Gordon's Brick Programmer" as a replacement for the Mindstorms
Programming Environment.  Tree view based instead of blocks:  point and
click to add commands, drag to move them, allows variables, and nested
loops.  No C or Visual Basic programming required!

http://www.umbra.demon.co.uk/gbp.html

-Dave VW


-----Original Message-----
From: David Warnock <david@sundayta.co.uk>
To: Bruce Rhodewalt <lugnet.robotics@lugnet.com>; lego-robotics@crynwr.com
<lego-robotics@crynwr.com>
Date: Monday, January 04, 1999 2:44 PM
Subject: Re: Limitations in RCX language


> Bruce,
> 
> > Okay, I'm not nuts.  But why haven't I found any other complaints • about this?
> > Nothing in the FAQ or any newsgroups.  I fully expected adults to • want to move
> > beyond the interface, and to be capable of it, but what about kids? • Are there
> > just not that many children with LMS so far?  I was really excited • about getting
> > my kids' hands on some programming, but it's a bad situation when • an 11-year-old
> > can bump into a wall on her first day.
> 
> For what it's worth I agree totally. The Mindstorm programming
> environment is too weak. I put a message up on their web site forum
> detailing some of my problems that I found with my 6 (nearly 7 year
> old).
> 
> For example I cannot see why they designed a user interface for
> Windows 95 and later that is fixed at 640x480 resolution. I would have
> thought that most win 95 boxes are running at 800x600 or 1024x768
> these days.  We actually use a 21" screen at 1600x1200 and Mindstorms
> looks silly.
> 
> Also our kids are used to a standard mouse usage for drag and drop -
> all their games use that. So why does mindstorms have to be different?
> At least standard behaviour should be an option.
> 
> I do like the right click to turn over blocks but the user interface
> for typing in numbers (eg wait delay times) is wierd, it's not clear
> when yoiu can type the number.
> 
> Then again why oh why are we forced to 8 character filenames on a
> 32bit only application.
> 
> Like you I really hope for a major improvement in the next version,
> because this has a lot of the things right and it's not soo much to
> make it really powerful (like an advanced set of blocks with variables
> etc). The nesting could be easily dealt with by forcing use of
> MyCommands, as for limits of 14 blocks in a stack it is crazy.
> 
> We also got very confused when a stack of a second sensor started
> executing before the first finished. As you said there is no
> documentation about this. We have reduced the problem by always
> setting directions explicitly rather than using reverse direction.
> 
> I had never planned to use the Mindstorm software myself but like you
> I will have to look for something better for the kids before very long
> (as they are so much younger I have a bit more time for lego to get it
> right).
> 
> Dave
> 
> 
> David Warnock
> Sundayta Ltd
> --
> Did you check the web site first?: http://www.crynwr.com/lego-robotics


--
Did you check the web site first?: http://www.crynwr.com/lego-robotics



Message has 1 Reply:
  Re: Limitations in RCX language
 
I like what I see. However, is there nowhere to add comments to your code? Thanks. Bruce (...) Bruce Rhodewalt aka kahuna@tikipub.com Tiki Publishing: Creative Internet solutions since 1995 74-040 Highway 111, Suite JJ3, Palm Desert, CA 92260 PGP: (...) (28 years ago, 8-Jan-99, to lugnet.robotics)

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