Subject:
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Re: Limitations in RCX language
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Newsgroups:
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lugnet.robotics
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Date:
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Fri, 8 Jan 1999 16:50:59 GMT
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Viewed:
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1412 times
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I like what I see. However, is there nowhere to add comments to your code?
Thanks.
Bruce
David Van Wagner wrote:
>
> I recommend "Gordon's Brick Programmer" as a replacement for the Mindstorms
> Programming Environment. Tree view based instead of blocks: point and
> click to add commands, drag to move them, allows variables, and nested
> loops. No C or Visual Basic programming required!
>
> http://www.umbra.demon.co.uk/gbp.html
>
> -Dave VW
>
> -----Original Message-----
> From: David Warnock <david@sundayta.co.uk>
> To: Bruce Rhodewalt <lugnet.robotics@lugnet.com>; lego-robotics@crynwr.com
> <lego-robotics@crynwr.com>
> Date: Monday, January 04, 1999 2:44 PM
> Subject: Re: Limitations in RCX language
>
> > Bruce,
> >
> > > Okay, I'm not nuts. But why haven't I found any other complaints about this?
> > > Nothing in the FAQ or any newsgroups. I fully expected adults to want to move
> > > beyond the interface, and to be capable of it, but what about kids? Are there
> > > just not that many children with LMS so far? I was really excited about getting
> > > my kids' hands on some programming, but it's a bad situation when an 11-year-old
> > > can bump into a wall on her first day.
> >
> > For what it's worth I agree totally. The Mindstorm programming
> > environment is too weak. I put a message up on their web site forum
> > detailing some of my problems that I found with my 6 (nearly 7 year
> > old).
> >
> > For example I cannot see why they designed a user interface for
> > Windows 95 and later that is fixed at 640x480 resolution. I would have
> > thought that most win 95 boxes are running at 800x600 or 1024x768
> > these days. We actually use a 21" screen at 1600x1200 and Mindstorms
> > looks silly.
> >
> > Also our kids are used to a standard mouse usage for drag and drop -
> > all their games use that. So why does mindstorms have to be different?
> > At least standard behaviour should be an option.
> >
> > I do like the right click to turn over blocks but the user interface
> > for typing in numbers (eg wait delay times) is wierd, it's not clear
> > when yoiu can type the number.
> >
> > Then again why oh why are we forced to 8 character filenames on a
> > 32bit only application.
> >
> > Like you I really hope for a major improvement in the next version,
> > because this has a lot of the things right and it's not soo much to
> > make it really powerful (like an advanced set of blocks with variables
> > etc). The nesting could be easily dealt with by forcing use of
> > MyCommands, as for limits of 14 blocks in a stack it is crazy.
> >
> > We also got very confused when a stack of a second sensor started
> > executing before the first finished. As you said there is no
> > documentation about this. We have reduced the problem by always
> > setting directions explicitly rather than using reverse direction.
> >
> > I had never planned to use the Mindstorm software myself but like you
> > I will have to look for something better for the kids before very long
> > (as they are so much younger I have a bit more time for lego to get it
> > right).
> >
> > Dave
> >
> >
> > David Warnock
> > Sundayta Ltd
> > --
> > Did you check the web site first?: http://www.crynwr.com/lego-robotics
>
> --
> Did you check the web site first?: http://www.crynwr.com/lego-robotics
--
Bruce Rhodewalt aka kahuna@tikipub.com
Tiki Publishing: Creative Internet solutions since 1995
74-040 Highway 111, Suite JJ3, Palm Desert, CA 92260
PGP: http://pgp.ai.mit.edu:11371/pks/lookup?op=get&search=0xADFDEB91
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Message is in Reply To:
| | Re: Limitations in RCX language
|
| I recommend "Gordon's Brick Programmer" as a replacement for the Mindstorms Programming Environment. Tree view based instead of blocks: point and click to add commands, drag to move them, allows variables, and nested loops. No C or Visual Basic (...) (26 years ago, 7-Jan-99, to lugnet.robotics)
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