Subject:
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Re: ROBOLAB - RCX simulator?
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Newsgroups:
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lugnet.robotics
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Date:
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Fri, 29 Apr 2005 09:48:28 GMT
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Viewed:
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1313 times
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If you were a little sneaky, you could probably design some of the
basics with LDraw, and then use a Perl script or something to convert
it...
That is what I would attempt to do.
Orion
--
http://orionrobots.co.uk - Build Robots
On 4/29/05, dan miller <lego-robotics@crynwr.com> wrote:
> I think there is some sort of simulator for Brickos, which basically
> involves compiling for the native processor rather than the RCX.
>
> But the issue isnt language -- its what do you use for simulating input and
> output? The one I am referring to, I think you have to write C routines, so
> its really just for debugging very low-level code.
>
> If you are talking about the kind of simulator I was mentioning -- full 3D
> graphics, physics, etc -- that emphatically does not exist, and will require
> alot of work to build. I think it is doable though.
>
> There is one example I know of simulating a real lego robot, its called
> webots, and it is a commercial package. They have a simulator for a simple
> line-following rover. I am not clear on how much work it would be to
> simulate other lego bots, but I get the impression its not really
> lego-centric. You would have to design all the Lego features by hand, ie
> figure out measurements, etc., and I doubt that a good majority of the
> things you could build would be possible to simulate.
>
>
> --- danny staple <orionrobots@gmail.com> wrote:
> >
> > It would be nice with any of the languages - maybe a small RCX
> > bytecode simulator, that came with a few basic configurations of buggy
> > or arm etc - these having predefined physical qualities. It depends
> > how much you would need to simulate though - if you wanted to simply
> > step through and see what motors were turning when - then no physical
> > simulator would be required.
> >
> > I find myself thinking of a more complex version of the Lego
> > stormrunner game as a future model for simulation.
> >
> > Orion
> > --
> > http://orionrobots.co.uk - Build Robots
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Message has 1 Reply: | | Re: ROBOLAB - RCX simulator?
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| (...) Quasi Cognizant thought... if the object was designed in LDraw/MLCad and then was imported to Blender, maybe a converter could be made for BrickCC to Perl to apply generate the motion sequences for Blender, which could then be assigned to (...) (20 years ago, 29-Apr-05, to lugnet.robotics)
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Message is in Reply To:
| | Re: ROBOLAB - RCX simulator?
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| I think there is some sort of simulator for Brickos, which basically involves compiling for the native processor rather than the RCX. But the issue isnt language -- its what do you use for simulating input and output? The one I am referring to, I (...) (20 years ago, 29-Apr-05, to lugnet.robotics)
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